maze wrote:I would be up for this, and I said this along time ago.
K.O player, at this point you can kill the player denying em life OR tie em up with a rope.
The rope will have a radius. The captive can choose to move or not.
the Kidnapper and captive are leeshed together and need to move together if one stops the other will not be able to move far away from him, and in return will stop you once you move to far.
a mini game will show up, with a bar that both can see.
the captured can use a skill to gain LP. once he gains 30LP he can use the skill "break free"
the kidnapper skill will be gain LP then "pull" to forcefully move the captive to the kidnappers spot. (that include moving in and out of sceans like into caves and outta caves) and "Tighten" what reduces the captive LP.
the "pull" would be ideal for people who are offline and cant move. so you would just keep "pulling" em'
the "tighten" would be used to enforce your rule over your captive cuz you've already won the battle, and have nicly let em live for this bit.
the "break free" would be ideally used if your captive went afk or was unable to hold you while he fought something else, if someone aggros him the captive game should go away letting the captive get a chance at escape.
The lp system sounds very neat. Great idea!