The idea is that you can control the q of the stuff quite easily, in a real fight ua moves will do no damage, hence the negative damage.
The -con is so that each character has 31hp
The sparring sword - well, its true, I made a mistake, the damage should be a little higher because you have 1 strength, so multiplying by 10^0.25 should work I believe.
The idea is that it takes 2 chops to down you and 1 cleave with a q10 sword. You can change this by using varying numbers of higher q sticks in your sword.
I dont see the problem with the armour. The idea is to change 2 to n in the above line, which is clearly possible with varying number of pieces this armour since you can make reasonable q boards quite easily.
Granger wrote:When sparring you already can't take damage.
The values you listed are off the map.
The formulas you listed look like you never put any numbers in them to test if they actually would work.
How are they off the map? The only mistake I made was that sword damage should be 16*(10^0.25)*sqrt(sqrt(q*str)/10) damage instead, lol. See above.
Original wrote:The entire purpose of sparring is to simulate combat without actually being at risk of dying. Its to see which combat moves and decks work best before getting into the shit. Its basically practice pvp.
And you want to make something completely retarded out of that?
No thanks.
The idea is to simulate pvp much better, I don't know what exactly you're saying is retarded ^^
spectacle wrote:Have you guys who dislike this suggestion ever actually sparred? Sparring may not damage hearthlings but it still causes permanent damage to armor, and armor is expensive. Sparring without armor is just lol, the tactics you learn that way are useless in real combat where armor will block all UA damage.
_Gunnar's numbers may be a bit random but the basic idea is sound and would make sparring a lot more meaningful.
Thanks. I'm not sure how the numbers are random though, but I'm glad at least 1 person understood the idea! I hate sparring without armour, since stuff like punch does a significant proportion of the damage in the end, which would never happen in a real fight.