by Lunarius_Haberdash » Sun Nov 15, 2015 10:13 pm
See, I agree with you on the Jack, I think systems SHOULD add to the fun of the game by extending the longevity of the present systems. When things get too far out of whack with the current balance, it starts putting some serious "Why is this worth it" feels to the higher levels of achievement.
Without outside interference, the climb from start to 'competitive' should be at least two years, if this game intends to maintain a longstanding world.
Then again, we need more meaningful goals than 'Quality Grind'. But the most meaningful of those will be achieved through the social puzzle, rather than game mechanics. (Hence my partial opposal to 'mechanickizing' Kingdoms. Those should be the results of treaties and politicking, along with some expanded permission options... Not a blanket set of game rules.)
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.