Underground features

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Underground features

Postby venatorvenator » Sun Nov 15, 2015 4:03 pm

The underground is vast and in need of conquering.

I'd like to suggest features that would allow an underground village to sustain itself without access to the surface. It would evidently never match the quality of life that regular villages have, but that's not the point

That would mean:

. Reimplement cave water, or well nodes for lower levels. Cave water would be best because it gives clay.

. Allow growth of fungi or bushes as a low yield source of underground wood. I recall Sevenless, probably, suggested that we grow fungi inside mirkwood logs, since farming and plowing doesn't really work in caves.

. Allow cattle to be transported through mineholes. Alternatively, consider adding a new tameable underground animal.

Looking forward to create underground civilizations :D
Xcom wrote:Most good things last only a short time
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Re: Underground features

Postby abt79 » Sun Nov 15, 2015 6:01 pm

venatorvenator wrote:. consider adding a new tameable underground animal.


Tamable trolls confirmed, pay a troll toll of a gold nugget then bash them into submission with your fists.


+1 I wanna be a mole-person
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