Game Development: A Touch of Fix

Announcements about major changes in Haven & Hearth.

Game Development: A Touch of Fix

Postby jorb » Thu Nov 19, 2015 2:10 am

We've been developing, and here's what's new.

New Implementations
-----------------------
  • Added a new curiosity that can be found.
  • Added "Fishpie", food
  • Added "Shrug", emote
  • Slag is now a proper rock and can be paved/built with, as suggested here.

Key Fixes
-----------------------
  • Sparring should no longer break armor, as suggested here among lots of places.

Small Fixes
-----------------------
  • Implemented a Right-Click->Shoo command for domestic animals as suggested here, among other places.
  • Animals should no longer attack while fleeing. Cape awarded to jorb.
  • Cleave should actually be fixed according to last patch's note, fixing this.
  • Cloth stockpile better adapted to its bounding box size, fixing this.
  • Perception/Exploration demands for Peculiar Flotsam are the same as they were in legacy, fixing this.
  • Reduced crafting time required for loom, spinning wheel, rope walk, and churn, as suggested here.
  • Sand castle gives 7500lp base, rather than 2500.
  • Stone Tower costs stamina to build, fixing this.
  • Beech nuts are edible as suggested here.
  • There is now a preview for paintings, as requested here.
  • Fixed a combat text inconsistency.
  • Actually committed previously mentioned changes to female path in character creation room, fixing this.

In the Pipe
-----------------------
  • For our main event we had hoped to get barter stands in tonight, but we only got half-way. Expect them next patch.

Enjoy!
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Re: Game Development: A Touch of Fix

Postby maze » Thu Nov 19, 2015 2:11 am

why cant i post right away for #1 D;

edit: #mazeisinnerinnerinnerpartywithjorbandmazeonly
WARNING! MY ENGISH SUCKS.
game ideas
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Re: Game Development: A Touch of Fix

Postby rye130 » Thu Nov 19, 2015 2:11 am

jorb wrote:Sparring should no longer break armor, as suggested here among lots of places.[/list]


Thank the lord
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Re: Game Development: A Touch of Fix

Postby Sevenless » Thu Nov 19, 2015 2:12 am

I'm seeing lots of nice little fixes, appreciated.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life

A brief exposé on casting rod fishing
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Re: Game Development: A Touch of Fix

Postby warrri » Thu Nov 19, 2015 2:12 am

Animals should no longer attack while fleeing. Cape awarded to jorb.

wow fuck you mate. How does that cape go to you for that? Did some ants flee from your 10 dmg spruce covered fists?

Edit: im sorry i misread, i thought you actually did something useful there.
Last edited by warrri on Thu Nov 19, 2015 2:20 am, edited 1 time in total.
The world I love The tears I drop To be part of The wave can't stop
Ever wonder if it's all for you
The world I love The trains I hop To be part of The wave can't stop
Come and tell me when it's time to
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Re: Game Development: A Touch of Fix

Postby InfernoI » Thu Nov 19, 2015 2:14 am

BARTER STANDS!!!!!!!!!
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Re: Game Development: A Touch of Fix

Postby _Gunnar » Thu Nov 19, 2015 2:14 am

jorb wrote:
  • Sparring should no longer break armor, as suggested here among lots of places.

Amazing change!
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Re: Game Development: A Touch of Fix

Postby jordancoles » Thu Nov 19, 2015 2:14 am

Sand castle still 2*2

Confirmed still trash
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:

Check out my pro-tips thread
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Re: Game Development: A Touch of Fix

Postby Tamalak » Thu Nov 19, 2015 2:15 am

I have never seen a game developed as rapidly as this.
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Re: Game Development: A Touch of Fix

Postby bmjclark » Thu Nov 19, 2015 2:16 am

Is the new curio a fate curio?
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
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