hitzu wrote:Granger wrote:hitzu wrote:Why would I request items if I already have them?
Play a bit more and you'll find out.
Do you mean quality? It doesn't really matter.
There are valid reasons why you could buy stuff even when already having, or knowing it - that was my point. Your example proves it.
What if I am a blacksmith and I want to sell my stuff in exchange for delicious pancakes I cannot cook?
But you might have, depending on perspective, a point about not being able to select an item you don't know (not discovered by you).
Ok, I can get one for the sake of a bad game design choice. But this does not justify this design. J&L added two abstract items for the interface, why cannot I choose an abstract cookie I don't physically own requesting it in exchange?
Where is the fun in case you can browse a complete list of items in the game as a new character? Or as a developed one to see what is new after an update?
That's at least Loftar's point, he said he dosn't want to transfer the whole list of seen items every time you manage a vendor.