Game Development: Dubloons

Announcements about major changes in Haven & Hearth.

Game Development: Dubloons

Postby jorb » Thu Nov 26, 2015 1:36 am

We've been developing, and here's what's new.

New Implementations
-----------------------
  • Coinpress. The coinpress, much as in Legacy, presses bars of metal to stacks of 100 coins. A coinpress can, optionally, be named. Coins produced in a named press are unique items which do not mix with other coins of other types, and which are not matched as coins of other types by barter stands. This means that you can, for example, create a stand which accepts only your own fiat currency. 100 coins of any type (named or otherwise) can be re-smelted into a bar of that same metal.
  • Coins

Small Fixes
-----------------------
  • Archery now enabled in Valhalla.

In the Pipe
-----------------------
  • Same as last time. Finish up some loose ends in the stall department and then move on to some combination of siege, quests, or help topics.

Update your clients or crash on stack items

Enjoy!
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Re: Game Development: Dubloons

Postby Archiplex » Thu Nov 26, 2015 1:37 am

BEST UPDATE

jorb wrote:
Small Fixes
-----------------------
  • Archery now enabled in Valhalla.
Last edited by Archiplex on Thu Nov 26, 2015 3:07 am, edited 1 time in total.
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Re: Game Development: Dubloons

Postby jordancoles » Thu Nov 26, 2015 1:38 am

Back to murdering I guess
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Re: Game Development: Dubloons

Postby Granger » Thu Nov 26, 2015 1:38 am

Is a named coinpress unique, or can one forge with a coinpress of the same name?
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Re: Game Development: Dubloons

Postby warrri » Thu Nov 26, 2015 1:38 am

dang man
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Ever wonder if it's all for you
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Come and tell me when it's time to
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Re: Game Development: Dubloons

Postby Potjeh » Thu Nov 26, 2015 1:39 am

jorb wrote:This means that you can, for example, create a stand which accepts only your own fiat currency.

OMG, somebody pinch me, I can't believe you actually gave us this! Best update ever :D
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Re: Game Development: Dubloons

Postby Sevenless » Thu Nov 26, 2015 1:40 am

Potjeh wrote:
jorb wrote:This means that you can, for example, create a stand which accepts only your own fiat currency.

OMG, somebody pinch me, I can't believe you actually gave us this! Best update ever :D


I await with glee the first financial crisis of Haven.

In all seriousness though, this is awesome. Looking forward to seeing how it works once the bugs are shaken out!
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Re: Game Development: Dubloons

Postby loftar » Thu Nov 26, 2015 1:41 am

Granger wrote:Is a named coinpress unique, or can one forge with a coinpress of the same name?

You can create two presses with the same name, but the coins count as being unique for stacking and barter stands. Yes, this does mean you can scam people who don't have any "real" coins to test again, so to speak. For now, we deemed this acceptable, but we're open for changes.
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Re: Game Development: Dubloons

Postby FerrousToast » Thu Nov 26, 2015 1:42 am

loftar wrote:
Granger wrote:Is a named coinpress unique, or can one forge with a coinpress of the same name?

You can create two presses with the same name, but the coins count as being unique for stacking and barter stands. Yes, this does mean you can scam people who don't have any "real" coins to test again, so to speak. For now, we deemed this acceptable, but we're open for changes.

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Re: Game Development: Dubloons

Postby jorb » Thu Nov 26, 2015 1:43 am

And, yes, I'm going to make coin stockpiles. Of course.
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