Sacred Trees

Thoughts on the further development of Haven & Hearth? Feel free to opine!
User avatar
DaniAngione
Posts: 1791
Joined: Sun Dec 18, 2011 12:22 am
Location: The Hearthlands

Re: Sacred Trees

Post by DaniAngione »

jorb wrote:We have thought about it several times.

Just haven't found the implementation yet.
Fair enough :D
Thanks for the replies!
W16 ???
W15 Lame road-builder of Eyjafjallajökull
W14 Proud defender of Kakariko Village
W13 Sporadic member of Ravka
W12 Occasional member of Lake Town
W11 Inactive member of Yggdrasill
W10 King of The Northern Kingdom
W9 The Revenant of Wulf's Retreat
W8 Lawspeaker of New Thotoshire
W7 Lawspeaker of Esteldín
User avatar
DDDsDD999
Posts: 5766
Joined: Fri Jul 02, 2010 12:31 am

Re: Sacred Trees

Post by DDDsDD999 »

I'd like a variety of such objects, varying from parts of the ring of brodgar, shattered column heads, and other unique objects. A lore type of implementation would be cool, like the statues, in that they tell a story of worlds past.

Honestly, if it just provided a rather flat area of land for ez settling, didn't have annoying rivers around (assuming we don't get water terraforming yet), and made your dick look big because it's unique and would be cool to have a village idol on, people would build on them. Wouldn't need any sort of buffs for merely settling on them.
Image
Image
Image
Image
Image
User avatar
iamclothier
Posts: 131
Joined: Sat Nov 14, 2015 2:27 pm

Re: Sacred Trees

Post by iamclothier »

still waiting for this . . .
I have vague memories of tying a woman up and throwing her in a dungeon.
User avatar
strpk0
Posts: 1244
Joined: Sat Sep 03, 2011 11:44 pm

Re: Sacred Trees

Post by strpk0 »

iamclothier wrote:still waiting for this . . .
Image
Granger wrote:Fuck off, please go grow yourself some decency.
Image
flagmaster
Posts: 36
Joined: Fri May 17, 2013 8:03 pm

Re: Sacred Trees

Post by flagmaster »

Nice.
A variety of objects can be unique.

Like specially shaped rocks (Sweet Hog Rock :D ), holes in the ground (Hell Pit), fluorescenting swamps, springs or geysers, rooms underground, volcanos etc etc.

I like both the idea of these unique things giving major bonuses (and make that a good goal for a good fight over unique resource), minor bonuses (like +2q to something of the same type placed on the altar nearby), or just aesthetic looks.
User avatar
LadyV
Posts: 3113
Joined: Wed Jan 25, 2012 2:34 am

Re: Sacred Trees

Post by LadyV »

Well Im not opposed to it but it's not something I am into. You did however remind me of a song with this. :)

https://www.youtube.com/watch?v=chU3ZZ67-VI

Return to “Critique & Ideas”