Game Development: Apperances of Fix

Announcements about major changes in Haven & Hearth.

Game Development: Apperances of Fix

Postby jorb » Tue Dec 01, 2015 2:03 am

We've been developing, and here's what's new.

New Implementations
-----------------------
  • Added "Display Sign", buildable object. Small, wooden sign which can be assigned and display the icon of any inventory item.
  • Re-implemented Parchment. Can be written upon to leave notes, quite simply.
  • Added coin stockpile.
  • Added "Facepalm", emote.
  • Added "Silver Rose", curio.
  • Added "Golden Tooth", curio.

Barter Stands
-----------------------
  • Barter stands graphically display goods for sale in them.
  • Barter stands employ variable materials in the ownership sign.
  • Barter stand ownership signs can have custom graphics applied to them. Hold a sketch and right-click the ownership sign to apply or reapply. This consumes the sketch.
  • Can now renounce ownership of barter stands.
  • Fixed some bugs related to barter stands. Quality fields now accept zero as input value, barter stand generally updates better, and barter stand distance checks safer.

Small Fixes
-----------------------
  • Added "Production & Processing" subcategory to the first build menu, and put Bee Skeps, Herbalist Tables, &c in there.
  • Renamed "Wooden Sign" to "Written Sign", and gave it a descriptive text.
  • Spear, Hunter's Quiver, Hunter's Bow, Saws, Shovels, Sledgehammer, Scythe, Pickaxe, and pretty much all equipment, should now be possible to hang on walls. Not all items have great native orientation, so your aesthetic mileage may vary.
  • Animal butchering and sheep shearing check for crime permissions. Reported here.
  • Odd Tuber has a meaningfully long decay rate. Reported here.
  • Wheelbarrows should now remember their last driver as owner, making it possible to recover them from claims you bump into. Reported here.
  • Wagons should be unable to cross ridges, but able to cross shallow water. Reported/suggested here.
  • Curding tub should be possible to put into wagon, reported here.
  • Land surveys are now properly exclusive, fixing this. Also selectively fixed a small update problem with large surveys.

In the Pipe
-----------------------
  • Development focus remains: social interaction, game introduction and help, and siege & warfare. I am going to do a writeup on our latest siege ideas soon. Mount reworks and domesticated horses, vaguely related, also feels like somewhat of a priority.
  • Xsolla implementation and legalisms are done. We're only waiting for confirmation to put it into operation.

Enjoy!
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Re: Game Development: Apperances of Fix

Postby DDDsDD999 » Tue Dec 01, 2015 2:04 am

SILVER CURIO?!?!!
Last edited by DDDsDD999 on Tue Dec 01, 2015 2:09 am, edited 2 times in total.
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Re: Game Development: Apperances of Fix

Postby Eggy57 » Tue Dec 01, 2015 2:06 am

It would be cool if you get the golden tooth curio from using knock its teeth out.
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Re: Game Development: Apperances of Fix

Postby ArvinJA » Tue Dec 01, 2015 2:06 am

This patch gets 0/0 stones in the noob grid
The low life has lost its appeal
And I'm tired of walking these streets
To a room with its cupboards bare
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Re: Game Development: Apperances of Fix

Postby calcalpc » Tue Dec 01, 2015 2:06 am

how do you get the new curio's
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Re: Game Development: Apperances of Fix

Postby DaniAngione » Tue Dec 01, 2015 2:10 am

This patch is really cool but what's in the pipe is even better! Yay!
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Re: Game Development: Apperances of Fix

Postby Bearcub » Tue Dec 01, 2015 2:10 am

jorb wrote:[*] Wheelbarrows should now remember their last driver as owner, making it possible to recover them from claims you bump into. Reported
Enjoy!


Wooo. Can anyone tell me if wheelbarrows are the only movable construction/crate for now that can be "returned" easily? :)
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Re: Game Development: Apperances of Fix

Postby Ragnar214 » Tue Dec 01, 2015 2:15 am

Awesome! Can't wait for the horse stuff and to see what you guys have come up with for siege/warfare. May I ask what "Xsolla implementation and legalisms are done" means? What is Xsolla an Legalisms(I understand what legalism is, but was this in Legacy? I've no idea what the above term means :P.

Also are you guys still working on making walkable stone walls that we can shoot archery and throw spears from during a siege?

Perhaps a stone gate/steel gate + draw bridges? With pots to fill with tar :D to poor on those poor bastards that are trying to ram your gate?
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Re: Game Development: Apperances of Fix

Postby maze » Tue Dec 01, 2015 2:15 am

/tumbup image
WARNING! MY ENGISH SUCKS.
game ideas
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Re: Game Development: Apperances of Fix

Postby LadyGoo » Tue Dec 01, 2015 2:20 am

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