Game Development: Leather Feather

Announcements about major changes in Haven & Hearth.

Game Development: Leather Feather

Postby jorb » Thu Dec 03, 2015 1:37 am

We've been developing, and here's what's new.

New Implementations
-----------------------
  • Added a "Stone Casket", container.
  • Added a stockpile for leather, and for that purpose a common type for leather and hardened leather called any leather.
  • Added a stockpile for feathers. Feathers are no longer trash. May cause existing trash piles with feathers in them to turn into feather piles.

Key Fixes
-----------------------
  • Fairly invasive overhaul of claim checks during player movement, especially as relates to mounts, aiming at correcting the problem of mounts entering claims without notification, trespassing and theft requirements, village name presentation, &c. This can potentially cause unintended consequences, so keep an eye out for that. Fixing this and this.

Small Fixes
-----------------------
  • Fixed titlebar for large chest. Cape awarded to loftar.
  • Moving with a wagon should close open containers.

In the Pipe
-----------------------
  • Siege changes and quest system are the two big items we'd like to take action on, but neither was actionable tonight. Loftar needs to meditate on the quest system a bit, and I am going to do a writeup on the changes we imagine for siege before we do them.

Enjoy!
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Re: Game Development: Leather Feather

Postby DDDsDD999 » Thu Dec 03, 2015 1:37 am

idk what this is tbh Image
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Re: Game Development: Leather Feather

Postby jorb » Thu Dec 03, 2015 1:38 am

DDDsDD999 wrote:idk what this is tbh Image


Isn't that... a fakkin spruce cap?
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

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Re: Game Development: Leather Feather

Postby FerrousToast » Thu Dec 03, 2015 1:39 am

jorb wrote:
DDDsDD999 wrote:idk what this is tbh Image


Isn't that... a fakkin spruce cap?

<3!!!
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Re: Game Development: Leather Feather

Postby rye130 » Thu Dec 03, 2015 1:39 am

Literally 0 content this week I care about at all. Woohoo!
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Re: Game Development: Leather Feather

Postby abt79 » Thu Dec 03, 2015 1:39 am

Leather stockpiles finally


Stone container finally, pls don't require metal
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Re: Game Development: Leather Feather

Postby ArvinJA » Thu Dec 03, 2015 1:40 am

This patch gets 0/0 stones in the noob grid, but perhaps a few stone caskets.
The low life has lost its appeal
And I'm tired of walking these streets
To a room with its cupboards bare
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Re: Game Development: Leather Feather

Postby Sebthegrand » Thu Dec 03, 2015 1:41 am

Awesome! good job guys :)
how2 win again?
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Re: Game Development: Leather Feather

Postby Kirche » Thu Dec 03, 2015 1:43 am

Sebthegrand wrote:Awesome! good job guys :)


Yeah guys, great update, lots of content ¦]


Edit:Rope stockpiles when
Last edited by Kirche on Thu Dec 03, 2015 1:44 am, edited 1 time in total.
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Re: Game Development: Leather Feather

Postby jordancoles » Thu Dec 03, 2015 1:44 am

45 leather per stockpile

Image
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:

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