Preferably if I were to kill someone who was raiding in my base, they would at least have a developed skull
Regular sieges would mean that they would need to buff the speed of rebuilding characters though, which would also make alts easier in the process lol
I think it's a choice between either
Low amount of raids monthly, devastating loss for successful raids and a real kick in the balls upon character death
or
Regular sieges across the map which is almost sportsman-like with fast rebuild times and combat alts everywhere, making the game more of a pvp sandbox instead of taking the more social route
It's hard to come up with a middleground where combat and crime doesn't favor alts and doesn't force people to quit when they're raided for the first time, while at the same time keeping siege on a level that doesn't make it too tedious to be worth the effort