Game Development: Animash

Announcements about major changes in Haven & Hearth.

Game Development: Animash

Postby jorb » Thu Dec 10, 2015 12:04 am

We've been developing, and here's what's new.

New Implementations
-----------------------
  • Added squirrels.
  • Added/re-added "Smoke & Fire" buff from smoking pipeweed.

Small Fixes
-----------------------
  • Fixed a bug with Dawn on the Mountain appearing at dusk.
  • The weight of Melee attacks has always been sqrt(Vitality of weapon * Melee Skill), but this has not been properly indicated in attack descriptions, and I received a bug report probably rooted in this. The descriptions are now updated.
  • Made it so that you can attack intruders on a personal claim, despite having a visitor debuff, if you have trespassing permissions to the personal claim in question. Fixing this.
  • Characters whose players are not presently logged in should always auto-yield. Hermine cloak awarded to loftar.
  • Animals that can be picked up can also be run over by carts and wagons, fixing this.
  • Weapon quality should now affect parry damage as reported here.
  • "Satiation reduction" on symbel items and tables renamed "Hunger reduction" for terminological consistency, as reported here.
  • Quarried stone goes to cursor rather than disappear, as reported here.
  • Quarrying now costs stamina, as reported here.
  • Black Coal can no longer be quarried, as reported here.
  • Caveins no longer give curiosities when dug, as reported here.
  • Fixed a bug by which corner posts could present you with option to build gate even though a gate was already built, as reported here.
  • Cutting down small trees should sometimes yield branches.
  • Ground pepper now stacks to 500g, rather than 50.
  • Tooltip for peppered things now state that they have been peppered.
  • Exiting mineholes now checks for tile obstruction, fixing this.
  • You now exit mineholes on the side of the ladder, fixing this.
  • Fixed a bug by which certain object angles obscured targeting erroneously.
  • Tanning fluid is now consumed per unit of leather, rather than per unit of hide, fixing this.
  • Projectiles can no longer go through cave walls, fixing this.
  • Flotsam is no longer a flower, but Frog's Crown now is, as erroneously double reported here.
  • Poppy garland significantly better, fixing this.
  • Wheelbarrows can be dumped to containers, as suggested here.
  • The old bug with the HHP counter not updating with wounds healing should now be fixed.
  • Bought sketchpages are now withdrawn one at a time from your Hearth Fire, rather than all at once, as suggested here.
  • All Jewelry actually requires the skill Jewelry.
  • Tin Fly now requires Metalworking, rather than Jewelry. Hermine cape awarded to loftar.

In the Pipe
-----------------------
  • This was not the greatest week for us development wise. Various RL things conspired against us and, blablabla, and hence there's only one patch this week, and not a huge one at that. Apologies.
  • We have, however, gotten some work in on the quest system.
  • Xsolla will by the present looks of it not be done this side of the new year. We figured we were done, but apparently that was terribly naive. I can't imagine it'll get done before holidays given their present track record.
  • In case you missed it I took some time and wrote down some thoughts on siege. Feel free to read and opine.
  • We are going to take at least one extra day next week, aiming to deliver a larger Christmas patch. That patch will also be the last one this year, as we wind it down with some family time. I am very much looking forward to getting back into it in the new year.

Enjoy!
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Re: Game Development: Animash

Postby DDDsDD999 » Thu Dec 10, 2015 12:05 am

This patch gets 0/0 fukken stonecaps in the noobgrid. Image
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Jorb, you're literally hitler.
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Re: Game Development: Animash

Postby _Gunnar » Thu Dec 10, 2015 12:08 am

Isnt it cube root now?
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Re: Game Development: Animash

Postby The_Blode » Thu Dec 10, 2015 12:08 am

Third. Good work as always.
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Re: Game Development: Animash

Postby Kaios » Thu Dec 10, 2015 12:11 am

jorb wrote:Hermine cloak awarded to loftar.


jorb wrote:Hermine cape awarded to loftar.


wh... what?!
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Re: Game Development: Animash

Postby Sebthegrand » Thu Dec 10, 2015 12:11 am

Good job as always
how2 win again?
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Re: Game Development: Animash

Postby Archiplex » Thu Dec 10, 2015 12:12 am

Bought sketchpages are now withdrawn one at a time from your Hearth Fire, rather than all at once, as suggested here.



I could have used this two months ago :(
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Re: Game Development: Animash

Postby _Gunnar » Thu Dec 10, 2015 12:13 am

_Gunnar wrote:Isnt it cube root now?

derp, misread - I guess I consider the weight to be the final number rather than the number before its cube rooted

Also, I'm very happy you are working on the quest system.

Also when can we put sketchpages back in the fire? lol
Last edited by _Gunnar on Thu Dec 10, 2015 12:14 am, edited 1 time in total.
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Re: Game Development: Animash

Postby Asgaroth22 » Thu Dec 10, 2015 12:14 am

Animals that can be picked up can also be run over by carts and wagons, fixing this.
Wheelbarrows can be dumped to containers, as suggested here.
Bought sketchpages are now withdrawn one at a time from your Hearth Fire, rather than all at once, as suggested here.

Great update. More love for wheelbarrows and i'm going to cry from happiness.
I might buy some sketchpages now, thanks for the addition.
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Re: Game Development: Animash

Postby Onep » Thu Dec 10, 2015 12:17 am

jorb wrote:Quarrying now costs stamina, as reported here.

Literally the worst patch to date. World wipe please.
“We still, alas, cannot forestall it-
This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”

An idea to consider: Tedium, a Feature.
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