Game Development: Seasons Greetings

Announcements about major changes in Haven & Hearth.
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loftar
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Re: Game Development: Seasons Greetings

Post by loftar »

Thedrah wrote:cat gold has no wear
A few curiosities indeed remain one-use only.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Asgaroth22
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Re: Game Development: Seasons Greetings

Post by Asgaroth22 »

loftar wrote:
Thedrah wrote:cat gold has no wear
A few curiosities indeed remain one-use only.
Not a big disappointment though, any miner swims in pyrite
“The story so far:
In the beginning the Universe was created.
This has made a lot of people very angry and been widely regarded as a bad move.”
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shubla
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Re: Game Development: Seasons Greetings

Post by shubla »

We will turn off the subscription counter while we go on leave, so for the duration of the Holiday, all and sundry may play as much as you like, and for free, as no subscription or play time will tick!
I think this is fairest thing you have ever done. Looks like jews do have christmas after all!
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Kaios
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Re: Game Development: Seasons Greetings

Post by Kaios »

Kaios wrote:
jorb wrote: [*] It is now possible to Evict a visiting player from your claim (Right-Click->Evict), forcing him to travel to his Hearth Fire. If travel home is impossible for some reason, such as a crime buff, or a combat relation, the visiting player will instead be knocked out.
if I'm reading this right this means that if I were attacked I could run inside the gate and right click the player to knock them out? Or if I attack them inside I could do the same?
To reiterate, a player visits my village and I decide I want to kill him. I attack him and without even moving I right click and knock him out??? Is that how this works?
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Asgaroth22
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Re: Game Development: Seasons Greetings

Post by Asgaroth22 »

One question about the curiosities
When a curiosity finishes one cycle, will it begin another even if i'm logged off? Will it stack lp, or do i need to log-in to begin new cycle to study?
“The story so far:
In the beginning the Universe was created.
This has made a lot of people very angry and been widely regarded as a bad move.”
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jorb
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Re: Game Development: Seasons Greetings

Post by jorb »

Kaios wrote:To reiterate, a player visits my village and I decide I want to kill him. I attack him and without even moving I right click and knock him out??? Is that how this works?
Presently, yes. But we have considered making it so that attacking a player evicts him as a concession to the visitor.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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jorb
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Re: Game Development: Seasons Greetings

Post by jorb »

Asgaroth22 wrote:One question about the curiosities
When a curiosity finishes one cycle, will it begin another even if i'm logged off?
Yes, quite simply.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Bearcub
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Re: Game Development: Seasons Greetings

Post by Bearcub »

Wohooo, Merry Christmas and free subscription ;)
Tho the curiosity thing seem pretty weird
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infectedking
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Re: Game Development: Seasons Greetings

Post by infectedking »

Image

1 moose antlers
1 goldbeater skin
2gold bars
2silver bars
2 silk cloth

= cosmetic item, no stat bonus
dafels wrote:I like to be under Frosty's command.
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Tamalak
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Re: Game Development: Seasons Greetings

Post by Tamalak »

Wow, smashing update.

I worry that the LP system change will speed up the game too much (it already takes what, only a month to get to endgame?) but I will give it a chance :D

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