New Prospecting system

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: New Prospecting system

Postby Pacho » Mon Feb 22, 2010 1:52 pm

No, but you left your avu. Take him back, nobody wants him.
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Re: New Prospecting system

Postby Caradon » Mon Feb 22, 2010 6:03 pm

Pacho wrote:No, but you left your avu. Take him back, nobody wants him.


Your mom and rover like peanut butter.

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Re: New Prospecting system

Postby Onionfighter » Mon Feb 22, 2010 6:27 pm

ImpalerWrG wrote:* The Prospecting action results in the 'Radar Scan' effect previously created with Rust Root Extract
This makes me think you have never prospected.
ImpalerWrG wrote:* The Radar effect is greatly reduced in radius, the area scanned would probably be less then the screen area at low level
If prospecting was dependent on the presence of rocks, and the area checked was so small, the vast majority of available mines would go undiscovered.
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Re: New Prospecting system

Postby Pacho » Mon Feb 22, 2010 9:28 pm

Caradon wrote:
Pacho wrote:No, but you left your avu. Take him back, nobody wants him.


Your mom and rover like peanut butter.

Image


What the fuck does that even mean?

Maybe you should stop speaking out of your ass for once.
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Re: New Prospecting system

Postby Chakravanti » Mon Feb 22, 2010 10:18 pm

Onionfighter wrote:If prospecting was dependent on the presence of rocks, and the area checked was so small, the vast majority of available mines would go undiscovered.

You're missing the point. This is an alpha game and clueless nubs feel the need to stick their nose into the C&I forum regardless if they know what the fuck they're talking about or if the shit they're talking about already works fine. Priorities people.
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Re: New Prospecting system

Postby ImpalerWrG » Mon Feb 22, 2010 11:06 pm

Listen up assholes, I am indeed new to this game and that is exactly WHY I'm more qualified to point out what parts of it are in need of improvement then the rest of you as I can see things with fresh unbiased eyes. Anyone who thinks the present prospecting system is intuitive or easy to understand has been playing for WAY too long, their is no way a person can do it without consulting the wiki and or forums. I've prospected once with a friend before and our single Rust Root extract didn't find any minerals but we knew what we were doing via the wiki pages and so all this dismissive "Play the game for as long as I have before daring to make a suggestion" is a bunch of bullshit as I've both read and done everything short of finding my own mine. Game mechanics can be evaluated quite well on simply a written description of how they work, any intelligent person can see that the current prospecting system sucks simply from reading the wiki description alone, as it makes the player jump through hoops that are not obvious when in game.

If prospecting was dependent on the presence of rocks, and the area checked was so small, the vast majority of available mines would go undiscovered.


Rocks are not that rare and in any case I specifically allow for their creation any ware their needed so every tile is ultimately open to prospecting.
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Re: New Prospecting system

Postby Cookie » Mon Feb 22, 2010 11:14 pm

I rather agree with the op in principle, if not necessarily in implementation because assay mining in rl is interesting and fun and involves peering at and tapping closely on a lot of rocks and then maybe trying to figure out if there is anything further down. The idea of using a magic elixer doesn't quite do it for me.

I'm okay with using rustroot as the start for the prospecting system as certain plants do grow better in soil with certain types of minerals. If our ancestors had used elixers when assay mining I would be happy with the rest of that system, but they didn't. They tapped on rocks and peered at them closely and pried them apart and checked what had washed downstream instead. I'd rather have a system where rust root only grew in a radius around a mine spot and then you started trying to track down the exact spot.

I'd also like to see a few alternative methods of finding minerals. Gold is both mined and panned, so it would be fun if hours of fruitless panning in streams might on rare occassions result in a gold nugget.
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Re: New Prospecting system

Postby Winterbrass » Mon Feb 22, 2010 11:15 pm

Cookie wrote:-snip-

Pipe down. You're a stupid noob. The adults are talking.

Right, Chak?
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Re: New Prospecting system

Postby Cookie » Mon Feb 22, 2010 11:23 pm

Pipe! Pipe! PIPE! PIPE! PIPE!....Pipe! Pipe!

*squeak!* Pipe! Pipe! PIPE! *hop*

*sticks tongue out*

Impaler, you should be aware that there are a few very vocal posters on this forum who basically are playing whack-a-mole with anyone they can. There is a function to skip their posts so you don't have to read them if they get tiresome. I'm not going to name any names, *cough* but they are some of them affiliated with a certain village that practices spawn camping and one of their very clever strategies to be dominant is attacking anyone they think might be inexperienced, using that as justification. A few of them are just crotchety individuals and we love them anyway. *kisses-cheeks-of-certain-crotchety-individuals-in-question*

Just roll your eyes and mutter "Feh, another elitist with blinders on..." when they respond to a post with loud shrieks of outrage and contempt. If you do you won't be the only one.
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Re: New Prospecting system

Postby sabinati » Mon Feb 22, 2010 11:28 pm

Cookie wrote:I rather agree with the op in principle, if not necessarily in implementation because assay mining in rl is interesting and fun and involves peering at and tapping closely on a lot of rocks and then maybe trying to figure out if there is anything further down. The idea of using a magic elixer doesn't quite do it for me.

I'm okay with using rustroot as the start for the prospecting system as certain plants do grow better in soil with certain types of minerals. If our ancestors had used elixers when assay mining I would be happy with the rest of that system, but they didn't. They tapped on rocks and peered at them closely and pried them apart and checked what had washed downstream instead. I'd rather have a system where rust root only grew in a radius around a mine spot and then you started trying to track down the exact spot.

I'd also like to see a few alternative methods of finding minerals. Gold is both mined and panned, so it would be fun if hours of fruitless panning in streams might on rare occassions result in a gold nugget.


hmm, magical? elixir? i don't think that rustroot extract is magical, or, as the word elixir often implies, a substance which is to be drank. seems like it would be something more of a catalyst to make an assay of the mineral content of rock.
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