DaniAngione wrote:1. 6-hour ram watch? RIP Hermits
2. What prevents someone from just using slaughter on livestock instead?
this
DaniAngione wrote:1. 6-hour ram watch? RIP Hermits
2. What prevents someone from just using slaughter on livestock instead?
Smoopadoop wrote:GladiatoR wrote:angry shit
pretty sure this is a nerf to nidbanes
DaniAngione wrote:2. What prevents someone from just using slaughter on livestock instead?
jorb wrote:Leashing and shooing livestock now follow the same rules as slaughtering, i.e. they can only be performed with vandalism permissions.
jorb wrote:GladiatoR wrote:Update for system that not intact. Good job for up'ing Nidbanes more & more. Right way to lose more players.
For me still no reason to pay for subscription, since nothing to do rather then grinding Q's.
Excellent literacy skills. 10/10. Right way to lose my attention.
GladiatoR wrote:jorb wrote:GladiatoR wrote:Update for system that not intact. Good job for up'ing Nidbanes more & more. Right way to lose more players.
For me still no reason to pay for subscription, since nothing to do rather then grinding Q's.
Excellent literacy skills. 10/10. Right way to lose my attention.
I was posting before of why I think Nidbanes isnt good idea in current situation, but who cares? As fact: in our village skype chat none was happy after Nidbanes update and in TS online is now 0-2.
All livestock animals now have three wound points each. If you "kill" a domestic animal in combat, it will become knocked out and lose one wound point. Knocked out livestock get back up again after 12 hours, with one less wound point. Livestock animals die permanently once their third wound point is lost.
Xcom wrote:Most good things last only a short time
jorb wrote:[*] Battering rams can not be destroyed until 18 hours after build completion, i.e. 6 hours before they can be used.
dafels wrote:I like to be under Frosty's command.
Granger wrote:Fuck off, please go grow yourself some decency.
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