jorb wrote:One seemingly nice thing about the present ram system is that it doesn't seem to lend itself particularly well to resource spam. If you build a ram, someone -- apparently -- needs to manually watch it for 24 hours, and -- apparently -- this is enough of a chore to be a meaningful deterrent to crime and warfare. Spamming more rams doesn't help the situation, and that seems like a largely good thing.
Is there any formulation or change to the ram's mechanics that would be good, or better than what presently exists?
Say: 24 hour drying time, 12 hour window of destruction? 24/18? 48/12?
I don't think setting windows of conflict is the right way to approach siege. Forcing players to log on at a certain time just doesn't feel like it will ever not be abusable in some major way. The attacker seemingly will always be able to force the defender into a disadvantageous scenario (through spamming rams or something).
The better way to handle it, which I believe you've talked about before, is by allowing players to be able to progress the state of the raid/attack whenever they want. So if I log on and see that someone is attempting to attack me, I can work on stuff that will meaningfully delay or stop them from progressing. I'm not forced into playing during a certain window of time, but I can use my play time to do work defending.
jorb wrote:Under a "Raid Moon" system, however, it seems likely that PvP simply becomes a question of who can leverage more combat ready characters. Is this desirable?
Please discuss.
I think the main thing should be that numbers alone don't win the game. They should help, but not completely remove the effort required to do anything. I don't want to be destined to fail just because I don't want to play with 40 other players.