Game Development: Death

Announcements about major changes in Haven & Hearth.

Game Development: Death

Postby jorb » Tue Jan 26, 2016 1:48 am

We've been developing, and here's what's new.

New Implementations
-----------------------
  • Added inheritance of character values. You now inherit 30% of your immediate ancestor's stats when inheriting him.
  • Added Grave Cairn. You may bury your ancestor's skeleton and skull, together or separately. Burying the skeleton returns 20% of the ancestor's stats, and burying the skull gives another 10%.
  • Thus: If you have buried your ancestor entirely you inherit up to 60% of his stats total. Known skills are converted to their LP cost and inherited as LP. If you have already leveled beyond your ancestor when burying him, you receive no immediate benefit from the burial. Anyone can bury a skeleton, and the heir will receive the benefit regardless of who buried the ancestor. Smashing an occupied cairn will destroy the skeleton.
  • You may put flowers on the grave.

Key Fixes
-----------------------
  • Doubled the time it takes to Hearth home or log out, in an attempt to address this problem.

In the Pipe
-----------------------
  • We'd like to work on siege and PvP, but we're not sure where to go with it. We spent a fair amount of time tonight talking about it.

We're doing another session tomorrow.

Enjoy!
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
User avatar
jorb
 
Posts: 18263
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Game Development: Death

Postby DDDsDD999 » Tue Jan 26, 2016 1:49 am

ded spruce-game Image
Last edited by DDDsDD999 on Tue Jan 26, 2016 1:56 am, edited 1 time in total.
Image
Image
Image
Image
Image
User avatar
DDDsDD999
 
Posts: 5519
Joined: Fri Jul 02, 2010 12:31 am

Re: Game Development: Death

Postby spawningmink » Tue Jan 26, 2016 1:50 am

DDDsDD999 wrote:ded spruce-game

hey you fegs should burry my skelly
ChildhoodObossite wrote:I actually lowkey admire Frosty, sometimes he can be a really cool guy

spawningmink
Under curfew
 
Posts: 2630
Joined: Wed Mar 26, 2014 7:19 pm

Re: Game Development: Death

Postby DarkHPG » Tue Jan 26, 2016 1:51 am

Now, onto quality of life changes. :D Then siege? :?
DarkHPG
 
Posts: 57
Joined: Sun Aug 11, 2013 10:42 am

Re: Game Development: Death

Postby strpk0 » Tue Jan 26, 2016 1:51 am

You know what, that's pretty cool.
Great job :D

EDIT: Will there be any penalties if the skeleton or skull are destroyed after being buried?
Last edited by strpk0 on Tue Jan 26, 2016 1:53 am, edited 1 time in total.
Granger wrote:Fuck off, please go grow yourself some decency.

Image
User avatar
strpk0
 
Posts: 1131
Joined: Sat Sep 03, 2011 11:44 pm

Re: Game Development: Death

Postby jordancoles » Tue Jan 26, 2016 1:51 am

Thanks for adding the burial system, I think that it will add a lot in the longrun
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:

Check out my pro-tips thread
Image Image Image
User avatar
jordancoles
 
Posts: 14013
Joined: Sun May 29, 2011 6:50 pm
Location: British Columbia, Canada

Re: Game Development: Death

Postby Bowshot125 » Tue Jan 26, 2016 1:51 am

Fixes
-----------------------
Doubled the time it takes to Hearth home or log out, in an attempt to address this problem.

Way to take the PvP side Jorb.
User avatar
Bowshot125
 
Posts: 1045
Joined: Tue Jun 26, 2012 12:31 pm
Location: In tanning fluid limbo

Re: Game Development: Death

Postby cecelia » Tue Jan 26, 2016 1:52 am

no
cecelia
 
Posts: 186
Joined: Sat Jun 08, 2013 1:21 am

Re: Game Development: Death

Postby loftar » Tue Jan 26, 2016 1:52 am

Bowshot125 wrote:Way to take the PvP side Jorb.

Just for the record, we thought this would make more of a game of the whole thing, since it's not impossible to simply escape being aggroed.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
User avatar
loftar
 
Posts: 8926
Joined: Fri Apr 03, 2009 7:05 am

Re: Game Development: Death

Postby Redlaw » Tue Jan 26, 2016 1:54 am

An update I hope to never need, since id I die I likely will just quite. I dont have the resorces in time to make up the differnce, I cant snack myself to my old states like some can in days.
User avatar
Redlaw
 
Posts: 1611
Joined: Sun Oct 02, 2011 10:58 pm

Next

Return to Announcements

Who is online

Users browsing this forum: Naylok, Python-Requests [Bot] and 18 guests