motoracer1316 wrote:when the noobs are noobs theres still gona be some jerk whos better and kill everyone, soo once again theres one "king" as i may say...
Translation:
If I join a month after you you will always be stronger than me because it is not possible for me to catch upAnswer: There are diminishing returns as you increase in LP, stats and power. If we both invest the same amount of time, you will slowly catch up to me. You will not pass me, but you will eventually reach a stage where we are even in a fight to the point where skill is the deciding factor.
motoracer1316 wrote:this game would be funner if they had a lv battles... as in if your a noob some "king" cant kill you, the ones you can kill are the princess, if anyone gets what i say.
Translation:
People should only be able to initiate combat with other people within a narrow range of LP/stat disparity so as to ensure fights don't occur where skill is not the deciding factorAnswer: Any mechanic that stops new players from being attacks opens up a whole space in which people can abuse that mechanic to annoy the crap out of experienced players by creating new characters and generally getting in the way. It's been discussed at length and the dev's are unlikely to implement such a thing.
motoracer1316 wrote:i would play again if there was a new pvp system, this is y i hate pure pvp with no safe areas
It seems like this isn't really the sort of game you will enjoy then, because the lack of a safe area is a big part of H&H's charm to many (most?) of its players. You cannot know true joy without first knowing true sorrow.
Aside:
The translation things aren't a dig at poor English, it's just there so people can understand where my answer's are coming from, basically, it's what I think he's saying because I'm not 100% certain I got it right.