Amanda44 wrote:Kaios wrote:dantheman540 wrote:Maybe it's just me, but everything seems to be working against the ideals that Jorb and Lofar originally wanted for the game.
It isn't just you and your post is well put, especially the part about the single character. In the past I have always played this game with one character that I work on progressing and I might use alts for keys or other things of that sort but this world is the first I have ever used an alt to actually do activities such as farming, etc. and the alts weren't even my own. Of course, it sucks when you lose that character which is obviously why players use alts but I have always found it a lot easier and more fun to simply maintain a single character. The direction they are heading at the moment just looks like more alts to me, and I truly hate that considering what you yourself said, it had seemed they were always against this mentality.
I also agree with both your posts and it worries me too, I do the same as Kaios and play mainly on one character as I've said previously, having multiple 'mains' (alts) doesn't interest me in the slightest and neither does a world that keeps ending every 5 minutes.
To the world ending often part, I believe I read somewhere is this thread they weren't planning on putting the alter world ending in the next world. I could be wrong though, considering I did just read every page in several of these reset threads.
To other items in this thread:
As far as multi characters. I have always played with one main land in world 7 I had a farming alt due to the fact going industry and nature one tool was terrible. I largely prefer one character, now without that darn slider it's a bit more realistic.
As for my view on the reset. No problem I'm more interested in seeing the game progress and I would like to change my material use choice in my buildings
Change of payment model: I think the direction is positive. I hosted servers and did the maintenance myself for quite Afew games over 6 years (constantly) and the tiered approach pay scale always worked the best for the community I was in (small overall server size Afew hundred) the few I have time based or a true pay to win model destroyed my player base numbers.
Having the quality/stat cap set proportionally to level of payment is a much better option. It would allow new players time to feel out the game and decide if it's worth the monthly cost.
The monthly cost may be a bit high though. I am fine for paying it myself since I have played for several worlds now. But newer players who are familiar with eve online wow or the countless other mmos are used to paying the same amount for a much more content. Maintaining the 10-15$ mark per month on the subscriptions may turn off a fair number of new players ( especially if it's from the get go, which a tiered stat system would help ease players in)
As far as bots with the verified accounts and above I would recommend limiting it to two characters. After that it's say 2-5$ for each other character.
Not terribly expensive and it would make the debs some more funds which would allow them to maintain their efforts.
Altering pvp death: as the system is now it seems the push for pvp is lacking due to the currentargely stat based win model (more ago most likely wins, with some variables)
Also alt vaulting would be somewhat fixed by limiting character numbers or paying a small fee for additional
Have the developers ever considered two different levels of "death"?
If you die in pvp combat perhaps you get rebirth through Valhalla or what not and rather than losing up to a large % of your stats (if you can't get your skele to bury) you lose all your equipment and lose say 15-20% of your stats.
With a slightly less punishing pvp related death perhaps more players would try it out.
I like the current death system if it would relate to wild animal encounters or mining accidents ect.
A world map: having a published world map and cord systems that players could use to interact further would increase player player interaction pvp or trade wise. I know there are options for both maps and cords in various clients but what about a map that fils in as anyone who plays discovers the area? With a single hosting site that any player can access ones they are at least verified act.
I had similar map cord programs on some of the servers and those communities always were much more lively (good and bad)
With the newer map gen the environment is much more memorable that before, so having a functioning map to locate your self, friends or prey would be great.
I will edit when I get home and have a computer. Typing on iPhones is terrible.
