Rihudaen wrote:To the world ending often part, I believe I read somewhere is this thread they weren't planning on putting the alter world ending in the next world. I could be wrong though, considering I did just read every page in several of these reset threads.
To other items in this thread:
...Have the developers ever considered two different levels of "death"?
If you die in pvp combat perhaps you get rebirth through Valhalla or what not and rather than losing up to a large % of your stats (if you can't get your skele to bury) you lose all your equipment and lose say 15-20% of your stats.
With a slightly less punishing pvp related death perhaps more players would try it out.
I like the current death system if it would relate to wild animal encounters or mining accidents ect.
A world map: having a published world map and cord systems that players could use to interact further would increase player player interaction pvp or trade wise. I know there are options for both maps and cords in various clients but what about a map that fils in as anyone who plays discovers the area? With a single hosting site that any player can access ones they are at least verified act.
I had similar map cord programs on some of the servers and those communities always were much more lively (good and bad)
With the newer map gen the environment is much more memorable that before, so having a functioning map to locate your self, friends or prey would be great....
They are
considering using the Alter in it's current form or some other form as I understand it.
I like the different levels of death scheme you're suggesting a lot. In a sense they already have it with the ancestral inheritance, but what you're suggesting is a diversity I too feel is lacking in the current model.
Personally, one of my fav things is exploring the world, creating my own maps & filling in the details such as HQ soils, H2O, etc... & I have found it difficult to near impossible to use any of the ones that come with any of the clients (Sorry.) I still use the old Salem Map Tool as that one just works best for me. A way that facilitates sharing this info with just who you want to, as well as finding and choosing places to meet IMO would be a huge improvement, & reason to keep a larger map (Not a necessity but, which I personally am in favor of.) & combined with some adjustments to the PvP/Death mechanics, along with a bit more to find like the relics that were suggested earlier in this thread, all strong motivation to increase player to player interaction..
Just my
.O2... Taste, drink.., like/hate...
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