jorb wrote:
Thanks! Right back at you! Under that regime you would get 125, yeah.
Hey, does it mean that current stats will be caped down to 125 or we will start from 0 again?

jorb wrote:
Thanks! Right back at you! Under that regime you would get 125, yeah.
jorb wrote:dafels wrote:Please, make an ability that you can spawn somewhere close to your friend, hell you don't even have to make it close, but also it should not be really far when you're making a character in the new world. There's absolutely no need to keep the un-fun,mindless walking and running to your friends once you spawn in the game, it demotivates a lot of people that you can't play with your friends, especially it demotivates the newcomers.
How should alt-spamming be prevented?
jorb wrote:bmjclark wrote:You can spawn alts at a charterstone anyways can't you? What does stopping people spawning at eachother early on do when charterstones can already spawn alts asides for making the start of the world a pain because you have to walk to your friends?
Charter stones take some planning, and a village, and are thus exclusive within a fairly large area. Hearth secrets allow you to spawn any number of characters at any point in the world with very little planning.
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
jorb wrote:bmjclark wrote:You can spawn alts at a charterstone anyways can't you? What does stopping people spawning at eachother early on do when charterstones can already spawn alts asides for making the start of the world a pain because you have to walk to your friends?
Charter stones take some planning, and a village, and are thus exclusive within a fairly large area. Hearth secrets allow you to spawn any number of characters at any point in the world with very little planning.
Jalpha wrote:jorb wrote:dafels wrote:Please, make an ability that you can spawn somewhere close to your friend
How should alt-spamming be prevented?
You are implementing changes which only encourage alt spamming. Isn't it futile to resist at this point?
If you want to prevent alt spam you are going to need a more comprehensive and effective strategy than "trololol enjoy your hike".jorb wrote:dafels wrote:I also strongly encourage you to re-think the everyone spawning in the same grid idea.
Any particular reason why?
Resource deprivation for new players. Lack of content in the wider world (ie. ruins and noob villas). Also spawning into a wasteland midworld isn't the best first impression one could make. Unless there's something at the center for new players it just seems callous to dump everyone there.
That's my take on it. I'm sure other people can add to that.
jorb wrote:dafels wrote:Please, make an ability that you can spawn somewhere close to your friend, hell you don't even have to make it close, but also it should not be really far when you're making a character in the new world. There's absolutely no need to keep the un-fun,mindless walking and running to your friends once you spawn in the game, it demotivates a lot of people that you can't play with your friends, especially it demotivates the newcomers.
How should alt-spamming be prevented?
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