Game Development: Prelude

Announcements about major changes in Haven & Hearth.

Re: Game Development: Prelude

Postby LadyGoo » Wed Feb 10, 2016 4:18 pm

Are you mad, people? The game does not even have enough playerbase for Kingdoms, and you are suggesting breaking it to more servers. Just go play some generic MMO's then.
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Re: Game Development: Prelude

Postby Pan_w_okularach » Wed Feb 10, 2016 6:00 pm

i would like a pvp server
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Re: Game Development: Prelude

Postby whiskeypete » Wed Feb 10, 2016 6:02 pm

Pan_w_okularach wrote:i would like a pvp server


:cry:
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Re: Game Development: Prelude

Postby evilboy666 » Wed Feb 10, 2016 6:11 pm

Something came to my mind about the skill cap thing, when peoples abilities hit the cap they will continue studying curios and deposit all of it into personal claims, we might have a supergrid size claim or several ones doesnt matter. How to we solve this?
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Re: Game Development: Prelude

Postby Granger » Wed Feb 10, 2016 6:26 pm

I would like the following modification to the death penalty: Having black skills leads to more losses.
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Re: Game Development: Prelude

Postby higherark » Wed Feb 10, 2016 6:30 pm

evilboy666 wrote:Something came to my mind about the skill cap thing, when peoples abilities hit the cap they will continue studying curios and deposit all of it into personal claims, we might have a supergrid size claim or several ones doesnt matter. How to we solve this?


You could have a decay system for lp where: if you want to maintain 175+ then you will need to be dumping lp into said stat, otherwise it eventually drops to 175. Active players continue the economy, and returning players aren't at a huge disadvantage.

To avoid issues with too much lp being wasted you could simply make it effectively lower without lowering the base stat itself. You pay the lp fee, based on how long it was inactive and how far it dropped, and you remove the stat loss. Somewhat cumbersome but we are going to need a modified system for the new stat caps.

Granger wrote:I would like the following modification to the death penalty: Having black skills leads to more losses.


I think this is worth pursuing even if the penalty is only increased by a small amount. This gives a more natural barrier to rampant killing, as opposed to a more direct and obtrusive system.
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Re: Game Development: Prelude

Postby borka » Wed Feb 10, 2016 7:11 pm

Immortalsouls wrote:I started playing several times but every time it was reseted after a few month. I payed already because I like the art of the game with some things I didn´t like but it´s ok.
But because of this I want to share some points and ideas.

2. A little bit of point 1. We, some friends and I, always join worlds and 2 month later you reset. That is so boring. Can´t you publish it
bevor. Maybe, a world starts and you show the starting date date on the page and of course a date when it might be resetted and let it stand until the world will ended. So people have a feeling of joining or not.


Judging from join date in forums you'll started one month after the start of W5 which ran "only" 8 month... the next W6 ran nearly ! 2years! (not to mention they even let it run on when max 30 players where playing constantly because of the lag - instead they fixed it) - W7 runs since June 2013 and still runs ... for an Alpha game not bad ... W8 is with new code base and still Alpha so likelihood of shorttime resets with new codebase is high - like it was with the early worlds: W1 Aug 2008 (going public) - Sept 2009 (1 year), W2 Sept 2009 - 2010, W3 Feb 2010 - Jan 2011 (1 year), with W4 Jan - Mar 2011 Mechanics where changed so a reset also had a high likelihood , W5 Mar 2011 - Oct 2011 was short mainly because of Hardware Failure ...
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Re: Game Development: Prelude

Postby borka » Wed Feb 10, 2016 7:18 pm

LadyGoo wrote:Are you mad, people? The game does not even have enough playerbase for Kingdoms, and you are suggesting breaking it to more servers. Just go play some generic MMO's then.


My old saying: 2 different servers 1 PVE/only and 1 PVE/PVP would cause more players to stay (mainly on PVE only :P ) ... but as long we don't have such talk is cheap ... also i guess it's not included in loftars and jorbs idea of their game ;)

LadyGoo wrote:Just go play some generic MMO's then.

Wurm Unlimited on own dedicated servers where you can set your rules to keep away the asshats ?!? ;)
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Re: Game Development: Prelude

Postby dantheman540 » Wed Feb 10, 2016 7:40 pm

Pan_w_okularach wrote:i would like a pvp server


As apposed to the PVE server we have now? PVP is always on in this game, plus they added Valhalla when you die.
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Re: Game Development: Prelude

Postby Pan_w_okularach » Wed Feb 10, 2016 8:39 pm

dantheman540 wrote:As apposed to the PVE server we have now?

exactly
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