New Implementations
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- Added a Knarr. The Knarr is a large transport ship, capable of carrying 10 people and 64 units of cargo. The Knarr has a base speed of four (which is the same as the rowboat), which increases asymptotically toward 8 with increased quality.
- Horses can now be domesticated. Horses have three unique values which can be bred: Endurance, Stamina, and Metabolism. Endurance determines how much pony power the horse has. Stamina determines how fast the horse regenerates pony power from its food meter. Metabolism determines how much pony power each unit of food is converted to. You can hearth home with a horse, while mounted. The horse tracks its last rider, so if you dismount while visiting someone's claim, you can still remount without losing the horse, much the same as with boats.
- Made it so that you, if you hold shift while right-clicking a portal, get a preview before crossing said world portal/door/staircase/teleport/road. When you move to a new area you first get to see it, with a magnifying glass cursor to indicate the preview mode. Left-click to proceed, and right-click to cancel. Charter stones and roads always show previews. Let us know what you think.
- There is now a cosmetic equipment slot for store-bought hats! The cosmetic hat slot allows you to override your otherwise functional headgear with some suave threads and bling. The slot is invisible as such, but whenever you equip a store hat, the hat will place itself to the right of the ordinary hat slot, and appear visually on your character in place of your normal hat, quite simply. Previously equipped store hats will unequip as a result of this. Update your clients!
- You may now gift your store-bought hats to others. Hold the hat you wish to give away, and right-click the Hearthling you wish to give it to, and "Transfer Ownership". The hat will permanently transfer to the account of whomever you gave it to.
- Added Bark Stockpile
- Added Parasol Mushroom to three forest terrains, and one grass.
- Added "First Aid" skill and moved all medicaments to a crafting submenu of their own, "Medicine & First Aid".
Key Fixes
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- Made it so that interactions requiring following -- such as homing toward a fight target -- check the target's bounding box, rather than center coordinate, which should fix the problem, for example, of retardedly bouncing against animals with large bounding boxes (Aurochsen, &c). Should also imply that you more meaningfully can use the follow command against boats and riders, &c. Cart should now also follow horses better. This should fix this.
- Food Satiations no longer reduce energy gain. That they did so was never intentional.
- Should now be able to fire ranged weapons from horses, boats, and other mounts. This might be too overpowered, but if it is then the solution isn't to prevent firing from mounts, but rather to adjust elsewhere. We'll see!
Small Fixes
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- Fixed a bug causing LP boosting items to not work.
- Scents should no longer count as a Q0 input for Nidbane fetters, as reported here. One thing to note is that the quality of the Runed Dolmen matters. A separate problem was that the quality was never set on Runed Dolmens upon build completion, and this should also now be fixed. Existing Dolmens effectively have Q0, so you might want to build new ones.
- Added unique sound when moving on snow. Suggested here.
- Removed a number indicator from ground pipeweed output to hopefully clear up this confusion. How much pipestuff you get when grinding is slightly randomized.
- Invite mechanics (party, spar, &c) should now be properly integrated with the general action system, preventing things like sparring with dead people, and whatnot. Reported here.
- Cutting up old logs should now scatter the content, rather than destroy it, as reported here.
- You now get a message when buddies come online. Suggested here. Also added a message sound.
- Should now get an error message when trying to pickup scents you already have an instance of in your inventory.
- Should now get an error message when you try to create a fighting relation -- attack someone -- but fail for some reason, for example a lack of skills, permissions &c.
- You now get a system message when triggering a level up by eating.
- You now get an error message when mining too close to a cave entrance.
- Horses now ride down small animals.
- You now get a different error message when unable to jump using a charter stone due to too long distance. Reported here.
- Siege machines can no longer traverse ridges.
- Added a tooltip to the Presence meter in claims to indicate the time until the claim goes active.
In the Pipe
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- Pretty much same as last time. Nothing too critical outside of client optimizations that we're aware of -- let us know if we miss something -- so we'll just keep on trucking. We have some hopefully cool ideas.
As always, if you liked what we did here: Support the patch.
Today's Patch Item, for the fair price of $10, is the "Pirate Captain's Hat".
Store Description wrote:$10
Be ye a landlubber, or the terror o' the seven seas? Sail the Black Pearl all the way to Tortuga by yer onesies with this dreamboat of a hat.
Enjoy!