Socio-Economical State of Hafen

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Socio-Economical State of Hafen

Postby LadyGoo » Tue Mar 15, 2016 3:40 pm

Kaios wrote:Then don't complain about not running in to anyone out there when you have the tools yourself to do something about it. I don't mean siege either, do something different for once and stop butchering noobs randomly or raiding people for nothing. Be the good guys, respond to players on the forum asking for help, run your market again, go fight the other big bad noob killers out there and I guarantee you'll see a wildly different world than the one we have now. Or don't do that stuff, up to you.
We were not butchering people who did not deserve it since the start. Wanna complain about no-one doing anything to help noobs? How about doing it by yourself first, instead of blaming someone else for not acting?

The point is that the game itself makes the social interactions worse/removes them. There are no proper interest generating systems. PvP basically rotates around camping people at their crossroads and running from archers, since melee fighters cannot do anything to them.
I've created the thread because I'm worried the game will turn into Hafen 1, where nothing ever happens after 3 months into the game.
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Re: Socio-Economical State of Hafen

Postby MightySheep » Tue Mar 15, 2016 3:47 pm

Is "noob killing" really a big issue? I dont think it is.

There is no incentive to go around killing noobs, you get nothing out of it except pesky red handed and outlaw and then you have to be stupidly careful about scents which prevents you from doing any real PvP because enemies can locate you at all times.

So far a lot of the villages that have had a policy of mass noob killing have faced consequences as a result of that. I admit there are some people like willy potter gang going around mass murdering hermits who, due to siege mechanics, can get away with playing super safe and hiding behind wall constantly. However, I think it is really up to players whether or not baddies will face retribution for their crimes. The game design does a decent job of disincentivizing senseless murder but at the end of the day it is player-driven sandbox game.
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Re: Socio-Economical State of Hafen

Postby Onep » Tue Mar 15, 2016 3:56 pm

MightySheep wrote:Is "noob killing" really a big issue? I dont think it is.

There is no incentive to go around killing noobs, you get nothing out of it except pesky red handed and outlaw and then you have to be stupidly careful about scents which prevents you from doing any real PvP because enemies can locate you at all times.


The incentive is entertainment, which is precisely the entire goal of video games. Some people enjoy helping others, some people enjoy ganking, most people enjoy both to some degree. And leaving scents out never stopped me from "real PvP" whatever that might be.
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Re: Socio-Economical State of Hafen

Postby Kaios » Tue Mar 15, 2016 4:09 pm

LadyGoo wrote: We were not butchering people who did not deserve it since the start. Wanna complain about no-one doing anything to help noobs? How about doing it by yourself first, instead of blaming someone else for not acting?

The point is that the game itself makes the social interactions worse/removes them. There are no proper interest generating systems. PvP basically rotates around camping people at their crossroads and running from archers, since melee fighters cannot do anything to them.
I've created the thread because I'm worried the game will turn into Hafen 1, where nothing ever happens after 3 months into the game.


I always try to kin the people I meet and if they ask for help I am glad to help them, sometimes I make a new ally and sometimes I get killed instead. If the only way to not get killed in those circumstances is to just avoid them completely then there's your reason why you travel for 4 hours and don't meet anyone new. As far as any PvP beyond randomly meeting someones goes, yeah I agree with all of your points and of course siege (or lack thereof) is largely the cause of these issues.
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Re: Socio-Economical State of Hafen

Postby LadyGoo » Tue Mar 15, 2016 4:12 pm

MightySheep wrote:The game design does a decent job of disincentivizing senseless murder but at the end of the day it is player-driven sandbox game.
Disagree. Bonfire parties is the most obvious example. We would have village parties and non-roleplayers joining, just because there was a bonus. No-one will go and punish raiders by sacrificing 30 of your life, so that they would move out to some other palisade.
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Re: Socio-Economical State of Hafen

Postby ven » Tue Mar 15, 2016 4:20 pm

The game's state is exactly what we as a community deserve. I've lost count how many noobs I was tutoring quit over the worlds because of raiders. We shoot down and laugh at literally every attempt to roleplay that pops up, while botting is seen as the true way of playing this game. Larp is a derogatory word here. There's the culture of "if you leave your walls you cant complain if you die". The forum is so fucked up you can threaten to steal someone's account and still go unpunished. And there's this idea, like you say, that "there's nothing else to do", as if you had the right to feel entertained, which is a quite spoiled thing to say considering this is a sandbox and content is supposed to be created by yourself. The saddest part of it all is that if the game is boring and bad, it's because we made it so.
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Re: Socio-Economical State of Hafen

Postby LadyGoo » Tue Mar 15, 2016 4:24 pm

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Re: Socio-Economical State of Hafen

Postby Onep » Tue Mar 15, 2016 4:26 pm

ven wrote:The game's state is exactly what we as a community deserve. I've lost count how many noobs I was tutoring quit over the worlds because of raiders. We shoot down and laugh at literally every attempt to roleplay that pops up, while botting is seen as the true way of playing this game. Larp is a derogatory word here. There's the culture of "if you leave your walls you cant complain if you die". The forum is so fucked up you can threaten to steal someone's account and still go unpunished. And there's this idea, like you say, that "there's nothing else to do", as if you had the right to feel entertained, which is a quite spoiled thing to say considering this is a sandbox and content is supposed to be created by yourself. The saddest part of it all is that if the game is boring and bad, it's because we made it so.


Apparently, your idea of roleplay doesn't involve exterminating muggles. Not all roleplay is peacefool. I'm having a bunch of fun with my wizard pals, ya know?

As much as people don't want it to be, combat and conflict is a fundamental part of the game. I can build a pretty village and raid at the same time.
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This dreadful ailment's heavy toll;
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We call it simply, Russian soul.”

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Re: Socio-Economical State of Hafen

Postby ven » Tue Mar 15, 2016 4:31 pm

Onep wrote:Apparently, your idea of roleplay doesn't involve exterminating muggles. Not all roleplay is peacefool. I'm having a bunch of fun with my wizard pals, ya know?

Not really, if you check my posts you'll find me saying you were the only RPers around. It might have been on my previous account though.
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Re: Socio-Economical State of Hafen

Postby synaris » Tue Mar 15, 2016 4:35 pm

i am so freaking SICK of ladygoo trying to force everything to get together in game, as if it would be anything other than than one big brawl. this game is infested with assholes who kill for fun and laugh at your months of work going down the drain. forcing a shitload of villages to work together or even two strangers to work together for anything isnt going to be the hippie-fest love parade you think it'l be. and i want nothing to do with it.

trading is it, all the interaction i want. and even THEN thats risky as hell. if you dont get screwed over or killed by someone you try to trade with, you risk people like naowut intentionally waiting to ambush you and take all your trade goods. at least charter stones was a step in the right direction, but even with that you run the risk of inbound traders comparing whats on their minimap to their own world map to find you.

this game and its players are ruthless, which is why i want them to leave me be.
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