Elassaria wrote:I like the change.
Give them money and save time - this is really nice and fair, I think.
Except those with alot of time on their hands are as likely if not more likely to pay up.


Elassaria wrote:I like the change.
Give them money and save time - this is really nice and fair, I think.
Denkar wrote:However, it could give the wrong impression to newer players: does this not encourage you, the developers, to make certain parts of the game extra repetitive and boring, so as to encourage players to subscribe?
smileyguy4you wrote:jorb/loftar did you see a nice uptick in subscribers after this?
jorb wrote:Denkar wrote:However, it could give the wrong impression to newer players: does this not encourage you, the developers, to make certain parts of the game extra repetitive and boring, so as to encourage players to subscribe?
It certainly raises the question of what function the hour glass really fills, and why actions are costed the way they are, at least. Not sure I have the answer.
Tarnum wrote:Now i see choice: stop play in this game or buy subscribe, not shoure whot i will choice because this game is not for 1 mounth, it will need pay every mounth by years.
jorb wrote:It certainly raises the question of what function the hour glass really fills, and why actions are costed the way they are, at least. Not sure I have the answer.
VDZ wrote:jorb wrote:It certainly raises the question of what function the hour glass really fills, and why actions are costed the way they are, at least. Not sure I have the answer.
At the very least, it makes actions feel more rewarding. I have noticed while making games that adding a slight delay between the input and the action, with proper feedback after entering the input, makes the action feel much more impressive than if the action takes place immediately, even though you did the exact same thing.
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