Toolbelt for subscribers

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Toolbelt for subscribers

Postby TheLoli » Thu Mar 17, 2016 1:47 pm

VDZ wrote:In the same way, Merchant's Robes aren't a necessity and it just means you can carry a tiny bit more stuff (plus it gives a stat bonus). Yet they're among the most valuable items in the game. All the more so for Traveler's Sacks, which do nothing but add some inventory space, at the cost of equipment slots even.

Being able to carry more has always been a big advantage.


Meh I still don't see it, and you are comparing a merchant's robe and traveler's sacks to something that sounds like it would be a rather minor benefit. Taking for example the birch backpack and the leather backpack. While of course I'd prefer the leather over the birch, I wouldn't ever cry or otherwise be upset over the little extra inventory space I'd lose out on if for some reason I was stuck with a birch backpack. Sure the space would -help-, but again it's not really going to make or break a game. And the OP stated a few slot for tools. Not for a toolbelt that can hold all the tools and give stat bonuses to boot.

Sounds more like to me it would be something that might only hold an axe, a shovel, and maybe something else that would take up only a single slot or so. To me that isn't anything major. x3 Who cares if someone with such a feature is able to dig up 4 more pieces of soil than me, or chop 2 extra blocks of wood. :lol:
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Re: Toolbelt for subscribers

Postby Ysh » Thu Mar 17, 2016 3:29 pm

TheLoli wrote:
VDZ wrote:In the same way, Merchant's Robes aren't a necessity and it just means you can carry a tiny bit more stuff (plus it gives a stat bonus). Yet they're among the most valuable items in the game. All the more so for Traveler's Sacks, which do nothing but add some inventory space, at the cost of equipment slots even.

Being able to carry more has always been a big advantage.


Meh I still don't see it, and you are comparing a merchant's robe and traveler's sacks to something that sounds like it would be a rather minor benefit. Taking for example the birch backpack and the leather backpack. While of course I'd prefer the leather over the birch, I wouldn't ever cry or otherwise be upset over the little extra inventory space I'd lose out on if for some reason I was stuck with a birch backpack. Sure the space would -help-, but again it's not really going to make or break a game. And the OP stated a few slot for tools. Not for a toolbelt that can hold all the tools and give stat bonuses to boot.

Sounds more like to me it would be something that might only hold an axe, a shovel, and maybe something else that would take up only a single slot or so. To me that isn't anything major. x3 Who cares if someone with such a feature is able to dig up 4 more pieces of soil than me, or chop 2 extra blocks of wood. :lol:

I think you are not doing things which requiring much inventory spaces. Inventory space is very much valuable in this game. Anything with allowing more space is very good, even if the items to put in these space are restrictive. It would be as if backpack were premium only feature. This is not small change.
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Re: Toolbelt for subscribers

Postby VDZ » Thu Mar 17, 2016 3:57 pm

TheLoli wrote:Sounds more like to me it would be something that might only hold an axe, a shovel, and maybe something else that would take up only a single slot or so. To me that isn't anything major. x3 Who cares if someone with such a feature is able to dig up 4 more pieces of soil than me, or chop 2 extra blocks of wood. :lol:


Or if they happen to have an axe and saw with them to craft a bucket when they find spring water, or if they happen to have a shovel on them when they find high quality clay, or if they happen to have their best butchering tool with them when they come across a dead animal, or...

I know I've skipped out on a lot of milk because I had no bucket and no quick way to make one when encountering an aurochs. I'm buying butter at my trading post for a decent price now; imagine how much less I would have to pay if I always had my tools at the ready to get milk from an aurochs?
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Re: Toolbelt for subscribers

Postby Redkat » Thu Mar 17, 2016 5:02 pm

+1 and i've suggested a version of this myself earlier.

I would pay for more inventory. .. again suggested earlier.
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Re: Toolbelt for subscribers

Postby Fostik » Thu Mar 17, 2016 8:37 pm

Yes please!
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Re: Toolbelt for subscribers

Postby TheLoli » Thu Mar 17, 2016 8:50 pm

Ysh wrote:I think you are not doing things which requiring much inventory spaces. Inventory space is very much valuable in this game. Anything with allowing more space is very good, even if the items to put in these space are restrictive. It would be as if backpack were premium only feature. This is not small change.

I do literally everything x3 From farming, to crafting of different things, cooking, fishing, foraging, leveling the land, chopping trees, etc. And I guess this is merely a different pov of me compared to a few of you. The lack of or addition of inventory space of a small amount doesn't affect me that much honestly. It's just an extra step I do or don't do, and there are actually lots of ways to bypass ones lack of inventory space. Also I love ta work. ;o


VDZ wrote:Or if they happen to have an axe and saw with them to craft a bucket when they find spring water, or if they happen to have a shovel on them when they find high quality clay, or if they happen to have their best butchering tool with them when they come across a dead animal, or...

I know I've skipped out on a lot of milk because I had no bucket and no quick way to make one when encountering an aurochs. I'm buying butter at my trading post for a decent price now; imagine how much less I would have to pay if I always had my tools at the ready to get milk from an aurochs?

I usually bring any number of those tools with me when I'm out on my explorer and I only have my trusty leather backpack, no merchant's cloak or traveler sack, and I do just fine. ;)

And the issue with aurochs is don't you also need a clover before you can milk them in the wild? :P If I'm in need or wanting something I tend to head out preparing for it in advance and don't really use inventory space as an excuse. If I am overstuffed on inventory and there is just a few things more I want to carry and bring back, what do I do? Collect branches and make a basket. Or chop a tree and craft a crate. Whee..! Now I got more inventory space all of a sudden. :D

And a problem I see with people bringing their -best- tools with them in the wilds is there is a good chance they will come across raiders or the sorts or that paranoid stranger and end up getting killed. I highly doubt if something like a toolbelt is implemented that the items stored in it would be safe from theft or loss.
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Re: Toolbelt for subscribers

Postby Ysh » Thu Mar 17, 2016 9:06 pm

TheLoli wrote:
Ysh wrote:I think you are not doing things which requiring much inventory spaces. Inventory space is very much valuable in this game. Anything with allowing more space is very good, even if the items to put in these space are restrictive. It would be as if backpack were premium only feature. This is not small change.

I do literally everything x3 From farming, to crafting of different things, cooking, fishing, foraging, leveling the land, chopping trees, etc. And I guess this is merely a different pov of me compared to a few of you. The lack of or addition of inventory space of a small amount doesn't affect me that much honestly. It's just an extra step I do or don't do, and there are actually lots of ways to bypass ones lack of inventory space. Also I love ta work. ;o

Surely it can be seen that having more spaces is good for especially foraging. You will need to return home to base less times, which costs much time. A small amount of spaces doesn't affect much, sure, but you say yourself you do everything x3, but you can do it in only x2 or even x1 trips with more spaces. I like to take less than three trips if I an doing a task if I can. This is definitely advantage.
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Re: Toolbelt for subscribers

Postby TheLoli » Thu Mar 17, 2016 9:29 pm

Ysh wrote:
TheLoli wrote:
Ysh wrote:I think you are not doing things which requiring much inventory spaces. Inventory space is very much valuable in this game. Anything with allowing more space is very good, even if the items to put in these space are restrictive. It would be as if backpack were premium only feature. This is not small change.

I do literally everything x3 From farming, to crafting of different things, cooking, fishing, foraging, leveling the land, chopping trees, etc. And I guess this is merely a different pov of me compared to a few of you. The lack of or addition of inventory space of a small amount doesn't affect me that much honestly. It's just an extra step I do or don't do, and there are actually lots of ways to bypass ones lack of inventory space. Also I love ta work. ;o

Surely it can be seen that having more spaces is good for especially foraging. You will need to return home to base less times, which costs much time. A small amount of spaces doesn't affect much, sure, but you say yourself you do everything x3, but you can do it in only x2 or even x1 trips with more spaces. I like to take less than three trips if I an doing a task if I can. This is definitely advantage.

I never once said that it isn't good to have more space, just that it's not something so major that the world will end if you don't have it. There are ways around having lack of spaces that doesn't require simply making more trips. Like making a basket which takes practically no time to make unless the trees have been harvested of all their branches already in the area. Or making of a crate too. And with the changes to horses and able to tame them now, could also run around on a horse with a cupboard over your head. Now you have all the space you would probably need!

x3 And with how violent people are and all the random deaths, I cannot imagine anyone leaving their walls with merchant's robes or traveler sacks equipped... it's like putting a big bullseye on you. So most of those people would likely be staying inside.. on their farmer or something. Which means those items would only really save a few seconds per mass harvest attempt.
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Re: Toolbelt for subscribers

Postby APXEOLOG » Thu Mar 17, 2016 11:06 pm

this will be really nice, and a slot for a keyring please
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Re: Toolbelt for subscribers

Postby jordancoles » Thu Mar 17, 2016 11:08 pm

sabinati wrote:I don't see a reason to limit the availability of it

Yep.
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