Village Claiming Ressource Nodes

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Village Claiming Ressource Nodes

Postby mietzi94 » Sat Mar 19, 2016 3:33 pm

In my opinion it should not be possible to v claim ressources like Salt / Crystals / Clay etc. They should stay unclaimable no matter what.

Its way harder to v claim for hermits than for big villages. who have the ressources curios etc to make unlimited v claims.

Free Ressources!
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Re: Village Claiming Ressource Nodes

Postby VDZ » Sat Mar 19, 2016 3:37 pm

Aside from whether it's desirable (it seems to be the devs' intention that resource nodes get claimed, just not as easily as they were at the start of the world), it's impossible to 100% prevent them from being claimed. I have palisaded a salt node without using any claim. How are you going to prevent that, from a game system perspective?
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Re: Village Claiming Ressource Nodes

Postby basuranephilim » Sat Mar 19, 2016 3:40 pm

VDZ wrote:Aside from whether it's desirable (it seems to be the devs' intention that resource nodes get claimed, just not as easily as they were at the start of the world), it's impossible to 100% prevent them from being claimed. I have palisaded a salt node without using any claim. How are you going to prevent that, from a game system perspective?


detect proximity of manmade structures nearby just before resources spawn.
If true:
Spawn hostile creatures
Lightning
????

Make it undesirable to wall it in, instead of impossible xP
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Re: Village Claiming Ressource Nodes

Postby mietzi94 » Sat Mar 19, 2016 3:50 pm

VDZ wrote:Aside from whether it's desirable (it seems to be the devs' intention that resource nodes get claimed, just not as easily as they were at the start of the world), it's impossible to 100% prevent them from being claimed. I have palisaded a salt node without using any claim. How are you going to prevent that, from a game system perspective?


well palisading is not a big deal. Palisades are not hard to build even for a hermit. And a lot of nodes are not Wallable. But give it like 1 week and big factions will v claim whole mountains probably. Ressources wich are claimed by nature should stay claimed by nature. Its just not possible for a hermit to make 10 alts and make 10 v claims.. For a big faction (bot factions) its possible in a few days to make a shitton of v claims.
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Re: Village Claiming Ressource Nodes

Postby VDZ » Sat Mar 19, 2016 5:22 pm

basuranephilim wrote:
VDZ wrote:Aside from whether it's desirable (it seems to be the devs' intention that resource nodes get claimed, just not as easily as they were at the start of the world), it's impossible to 100% prevent them from being claimed. I have palisaded a salt node without using any claim. How are you going to prevent that, from a game system perspective?


detect proximity of manmade structures nearby just before resources spawn.
If true:
Spawn hostile creatures
Lightning
????

Make it undesirable to wall it in, instead of impossible xP


Then build a bigger palisade; at some point, it'll be too far away for the algorithm to detect it. Also, your solution allows people to completely ruin a node by placing a Wicker Basket near it.
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Re: Village Claiming Ressource Nodes

Postby basuranephilim » Sat Mar 19, 2016 5:40 pm

Well it could be monsters that are hostile to buildings (as well as players).
Or an earthquake / fissure that does damage and unblockable decay dmg in an area.

As for detecting if it's walled in.
Maybe it's possible for it to look for palisades near it.
If it finds a palisade it could check if it goes around the node / is connected to other corner-posts that are in a 360 degree around the node, and by that determine if it's walled in or not.

I'm not sure if this is a proper logic train or possible through programming.
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Re: Village Claiming Ressource Nodes

Postby molenga » Sat Mar 19, 2016 5:55 pm

mietzi94 wrote:In my opinion it should not be possible to v claim ressources like Salt / Crystals / Clay etc. They should stay unclaimable no matter what.

Its way harder to v claim for hermits than for big villages. who have the ressources curios etc to make unlimited v claims.

Free Ressources!

Easiest solution would be to make resources stop spawning when covered by a claim, that would make it impossible for them to claim it.

Sure, they could build a wall, but so can hermits. The point is that they should not be covered by a claim and should not make people leave scents when collecting them.
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Re: Village Claiming Ressource Nodes

Postby mietzi94 » Sat Mar 19, 2016 5:57 pm

mhh people would claim ressources just to deny other players.. could be even worse tho
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Re: Village Claiming Ressource Nodes

Postby Ysh » Sat Mar 19, 2016 5:57 pm

basuranephilim wrote:Well it could be monsters that are hostile to buildings (as well as players).
Or an earthquake / fissure that does damage and unblockable decay dmg in an area.

As for detecting if it's walled in.
Maybe it's possible for it to look for palisades near it.
If it finds a palisade it could check if it goes around the node / is connected to other corner-posts that are in a 360 degree around the node, and by that determine if it's walled in or not.

I'm not sure if this is a proper logic train or possible through programming.

I think you are looking at the wrong problem. How far away can be considered near to the node? If this number is small X tiles distance, players can making their walls X+1 tiles away. "So making the distance X very large,'' you say, but then there is now a large area around each node that you cannot be building. This will be affecting players just trying to make a life without care for resource node.

I also think for running algorithm with detection of surrounding with wall only can be some O(n^2) solutions, which is maybe too costly for servers. But I am not much expert on these matters.
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Re: Village Claiming Ressource Nodes

Postby mietzi94 » Sat Mar 19, 2016 6:05 pm

i think we should not look an the walling right now. Most of the nodes i know are not wallable. For example Salt nodes in the Water, At cliffs etc.
My problem is, that i dont want to see completly v claimed mountains in 1 or 2 weeks.. Reminds me of older worlds when people claimed huge parts of the map to bank lp. I dont want a comeback for those sort of claims. And tbh. the cost for a v claim atm is literally nothing for a village with higher population.

This threads is also not about me being frustrated about someone v claiming my ressource nodes wich i missed to claim, so its obviously my fault.
It just doesnt seem fair to hermits / people who recently started playing.
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