dafels wrote:Orcling wrote:Amanda44 wrote: it's brutal out there.
Seeing a line of 10+ fishing Bots is brutal.
Fuck botters.
destroy the boats lel if they are fishing in boats)
And if they arent. Kill them all by luring animal.
dafels wrote:Orcling wrote:Amanda44 wrote: it's brutal out there.
Seeing a line of 10+ fishing Bots is brutal.
Fuck botters.
destroy the boats lel if they are fishing in boats)
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
dafels wrote:Orcling wrote:Amanda44 wrote: it's brutal out there.
Seeing a line of 10+ fishing Bots is brutal.
Fuck botters.
destroy the boats lel if they are fishing in boats)
naosnule wrote:Grable wrote:Is there a reason why you aren't locking the accounts to only allow creating one character? This means dedicated players who want to spam alts and progress at the fastest rate will have to sub multiple accounts, which should result in either more revenue for you or less alts in the world, or most likely, both. Win-win?
This. Allow only one character per account, thx.
jorb wrote:Hitting a "Ghejejiiwlonk" with your "Umappawoozle" for eightyfifteen points of "Sharmakookel", simply makes no sense.
jorb wrote:Astarisk and a lot of others wrote:I don't think it incentive's enough to sub
Good! That hopefully means we're not standing in the way of the game.
It's much easier for us to increase the incentives to sub later on, than to go in the other direction and reduce them. If we find that this model doesn't better approximate the optimal solution then we can easily add more incentives to sub, but I'd rather start out with something that is comparatively mild, and try to go from there. That was always the intention, tbt, but with the subscription time we miscalculated badly on what the incentives actually were. I hope this is better.
If given the simple choice I'd much rather make one dollar each from a thousand people, than ten from a hundred.
http://www.havenandhearth.com/forum/viewtopic.php?p=533239&sid=c19de1283328b4c3517326442798ad2a#p533239
The gist of it: instead of punishing cheapo players, you should reward the paying customers. Let them buy the features they've requested numerous times throughout the years.
INSTEAD OF FORCING UPON THEM A SYSTEM THEY HATE, GIVE THEM SOMETHING THEY'VE BEEN BEGGING FOR.
Scubas wrote:Hey, so back in the olden days when my friend I and suggested stat caps and we were laughed out of the room by both the players and devs alike, remember that? And now you implement them. Huh. After I was told to "git gud" and shove bear salami up my ass all day and night for literal weeks, you finally think stat caps are a good idea. Boy howdy.
fucking idiots. I'm glad you took onboard those considerations only about 2 years after they were brought up. Man just imagine all those people that quit because of stat caps. Oh wait, no one did. Because that would be retarded.
I swear to god, there are literally 0 developers that are as incompetent as you guys when it comes to listening to your players' feedback.
Special consideration to the fact that for the past 5+ years we have been nothing more than glorified alpha testers.
Yet no one wants to listen to any fucking feedback because you think your crappy game is perfect as-is. Critique and ideas forum shouldn't even exist, really. If it stays, you should be a bit more upfront about it and put a big note saying that no one is going to take anything from that forum onboard for at least 2 years from the date of post.
Here's me putting in my next suggestion so i can go ahead and get in line for that 2 year wait time - this 3d amalgamation of terror that is hafen looks terrible. there was nothing wrong with sprucing up 2d haven but yeah 3d was totally the way to go. tell me what you think in 2 years.
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