We've been developing, and here's what's new.
New Implementations
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- Added Mammoths. Mammoths are big, rare, and dangerous. They may kill you, but only seldom attack.
- Added variable materials to Rowboat and Wilderness Beacon. You may have to... UPDATE YOUR CLIENTS!
Key Fixes
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- Fixed a bug by which you could steal with a visitor debuff by leaving the claim through a minehole or the like.
- Fixed a bug by which it was possible to scatter past the visitor debuff by using roads outside of gates. Reported in PM, cape awarded.
- Whenever someone looks at a preview through a road, the end-post being looked at will display a fishy eyeball hovering above it to indicate this. Not sure if this alone is sufficient to improve road functionality, but if it isn't I'm not entirely sure what the fix could be. This is why we can't have nice things?
- Palisade soak increase formula should now apply to Brick Walls as well. Reported in PM.
- Made it so that knocked out animals can be traversed by players.
Small Fixes
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- Improved Robo-Walker's moose camouflage. Should now perhaps appear more moose-like. Reported here.
- Looked at a bunch of bugs concerning various problems with animal pathfinding, accentuated by animals targeting riders. The real fix to these problems is to introduce floating point coordinates, which will happen at some point regardless, but for now mounts should at least not block pathfinding.
- Quiver should look better when placed on walls. Reported here. Fuck you, coles.
- Sling is a wall item.
- Troll skull is a wall item (your mileage will vary), as suggested here.
- Troll now uses minimap icon
- Added overlay texture to: Claim Pole, Wilderness Beacon, Village Idol, Wooden Roadsigns, Milestones, and Barter Stand
- Fixed a bug by which parchment could be written upon telepathically.
- Slaughtering and skinning should now require Hunting. Reported here.
- Snow should now melt on logged off characters, as reported here.
- Horses can now be put on rafts. Reported here and in PM.
- Fixed a bug which caused animations to set on load. Reported here.
- There is now an input type for any Horsemeat, which is also what glazed grazer now asks for. Reported here.
- Reduced the building cost of the Knarr a fair bit.
- Bandit's Mask should now give +2 Stealth as in Legacy. Reported here.
In the Pipe
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- Another smaller patch this week, as we sunk most of the time into the client optimization project. I have good hopes that we should be able to actually deliver on that next week, and further good hopes that it can come to make a big difference. Here's hoping!
Enjoy!