jordancoles wrote:Combat is really boring right now, and there's potential to stalemate in a fight very easily.
Why do combat values have to be static? Under the same conditions you will always hit for the same exact damage, and your defense will always block a certain move.
My suggestion is that you add a random value to combat formulas. For example, making damage and/or weight -20%/+20% more or less effective for every move somehow. You could even make cooldowns -20%/+20% longer or shorter.