We've been developing, and here's what's new.
New Implementations
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- Re-implemented Bonfires from Legacy. Eat and feast together and get a hunger bonus based on the tables near the fire, the charisma of the participants, and the charisma of the person lighting the Bonfire.
- Added variable materials to: Knarr, Wagon, Rocking Chair, and Loom. Metal now required for wagon, mostly for color larping purposes. Also added possibility to put a sketch image on the Knarr's sail.
- Added Harmonica
Key Fixes
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- Animals should only give one combat discovery during their lifetime.
- Wells can now be built anywhere above ground, irrespective of the water table, but their material cost instead depends on the height of the water table. Dowsing rod functionality more questionable than ever, I guess, but it is not like you were using them anyway. Changed the ground water distribution a bit.
Small Fixes
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- Fixed a bug by which snowmen melted instantly upon build completion.
- Fixed a bug by which snow stockpiles would melt when unloaded.
- Snow now melts in 12h at sealevel, rather than five minutes. Snowmen now melt in ~3.5 RL days at sealevel, rather than five minutes.
- Added input types for Troll Loot, and they should now all give discoveries.
- Scythe uses hard metal, rather than cast iron.
- Frying Pan requires two bars, rather than one.
- Bats should no longer attack batmen.
- Bats should update their animations when dropping aggro, fixing this.
- Animals should now only be possible to "Shoo" when roaming, i.e. not when pulling a wagon or tethered. Not sure if 100% better, but it should fix this.
- Bushes should now be destroyed if scattered to tiles they can't be on, fixing this.
- You should now get less junk when fishing, and more on beaches, as per this suggestion.
- Miner's Helm is now armor, per this suggestion.
- Tables should now calculate plate amount properly when containing food items larger than 1x1.
- Food Trough and Hitching post should now require less flatness.
- You may now put out cauldrons.
- Fixed a bug with the damage dealt from Storm of Swords growing weaker, rather than stronger.
- You may now inspect a growing tree/bush to see how far grown up it is.
- Inspect tool should now longer accept clicks on objects with nothing to report.
In the Pipe
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- Same story as last week, unfortunately. Spent most of the time not finishing client optimizations. Significant progress has been made, so I am naturally hoping for next week.
Enjoy!