Game Development: Burning Harmonica

Announcements about major changes in Haven & Hearth.

Game Development: Burning Harmonica

Postby jorb » Thu Mar 31, 2016 12:34 am

Image

We've been developing, and here's what's new.

New Implementations
-----------------------
  • Re-implemented Bonfires from Legacy. Eat and feast together and get a hunger bonus based on the tables near the fire, the charisma of the participants, and the charisma of the person lighting the Bonfire.
  • Added variable materials to: Knarr, Wagon, Rocking Chair, and Loom. Metal now required for wagon, mostly for color larping purposes. Also added possibility to put a sketch image on the Knarr's sail.
  • Added Harmonica

Key Fixes
-----------------------
  • Animals should only give one combat discovery during their lifetime.
  • Wells can now be built anywhere above ground, irrespective of the water table, but their material cost instead depends on the height of the water table. Dowsing rod functionality more questionable than ever, I guess, but it is not like you were using them anyway. Changed the ground water distribution a bit.

Small Fixes
-----------------------
  • Fixed a bug by which snowmen melted instantly upon build completion.
  • Fixed a bug by which snow stockpiles would melt when unloaded.
  • Snow now melts in 12h at sealevel, rather than five minutes. Snowmen now melt in ~3.5 RL days at sealevel, rather than five minutes.
  • Added input types for Troll Loot, and they should now all give discoveries.
  • Scythe uses hard metal, rather than cast iron.
  • Frying Pan requires two bars, rather than one.
  • Bats should no longer attack batmen.
  • Bats should update their animations when dropping aggro, fixing this.
  • Animals should now only be possible to "Shoo" when roaming, i.e. not when pulling a wagon or tethered. Not sure if 100% better, but it should fix this.
  • Bushes should now be destroyed if scattered to tiles they can't be on, fixing this.
  • You should now get less junk when fishing, and more on beaches, as per this suggestion.
  • Miner's Helm is now armor, per this suggestion.
  • Tables should now calculate plate amount properly when containing food items larger than 1x1.
  • Food Trough and Hitching post should now require less flatness.
  • You may now put out cauldrons.
  • Fixed a bug with the damage dealt from Storm of Swords growing weaker, rather than stronger.
  • You may now inspect a growing tree/bush to see how far grown up it is.
  • Inspect tool should now longer accept clicks on objects with nothing to report.

In the Pipe
-----------------------
  • Same story as last week, unfortunately. Spent most of the time not finishing client optimizations. Significant progress has been made, so I am naturally hoping for next week.

Enjoy!
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
User avatar
jorb
 
Posts: 18263
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Game Development: Burning Harmonica

Postby jordancoles » Thu Mar 31, 2016 12:35 am

Pras!!
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:

Check out my pro-tips thread
Image Image Image
User avatar
jordancoles
 
Posts: 14013
Joined: Sun May 29, 2011 6:50 pm
Location: British Columbia, Canada

Re: Game Development: Burning Harmonica

Postby Itanu » Thu Mar 31, 2016 12:36 am

I am glad you managed to make an update amongst all the shenanigans.
Itanu
 
Posts: 182
Joined: Sat Jun 08, 2013 10:17 pm

Re: Game Development: Burning Harmonica

Postby Vaku » Thu Mar 31, 2016 12:36 am

Yippee!
Image Smell of Arrogance
Vaku
 
Posts: 427
Joined: Fri Aug 26, 2011 7:03 am

Re: Game Development: Burning Harmonica

Postby Onep » Thu Mar 31, 2016 12:37 am

Awesome update! So hyped for larpy!
“We still, alas, cannot forestall it-
This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”

An idea to consider: Tedium, a Feature.
Do you like Onep? Do you think he'd look good in green? www.Onep4mod.com
Jorb hates me. :\
User avatar
Onep
 
Posts: 2530
Joined: Sat Nov 02, 2013 8:59 pm
Location: Walwus

Re: Game Development: Burning Harmonica

Postby sabinati » Thu Mar 31, 2016 12:37 am

Bats should no longer attack batmen.


could you elaborate?
User avatar
sabinati
 
Posts: 15497
Joined: Mon Jul 13, 2009 4:25 am
Location: View active topics

Re: Game Development: Burning Harmonica

Postby Redlaw » Thu Mar 31, 2016 12:38 am

Looks amazing for an update yay.
User avatar
Redlaw
 
Posts: 1611
Joined: Sun Oct 02, 2011 10:58 pm

Re: Game Development: Burning Harmonica

Postby bmjclark » Thu Mar 31, 2016 12:38 am

sabinati wrote:
Bats should no longer attack batmen.


could you elaborate?


I assume they won't attack people with bat capes on?
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
User avatar
bmjclark
 
Posts: 3978
Joined: Thu Jan 27, 2011 6:40 am
Location: Ontario, Canada

Re: Game Development: Burning Harmonica

Postby sabinati » Thu Mar 31, 2016 12:39 am

my assumption as well
User avatar
sabinati
 
Posts: 15497
Joined: Mon Jul 13, 2009 4:25 am
Location: View active topics

Re: Game Development: Burning Harmonica

Postby rye130 » Thu Mar 31, 2016 12:39 am

Solid update! Still need to add some sort of way to secure a knarr so it isn't stolen immediately upon being built.
User avatar
rye130
 
Posts: 2548
Joined: Mon Feb 01, 2010 9:41 pm

Next

Return to Announcements

Who is online

Users browsing this forum: Ahrefs [Bot], Naylok, Python-Requests [Bot] and 11 guests