romovs wrote:Is that with the latest 1.28.3 version? I haven't applied loftar's patch to previous versions.
oh yes my mistake I had the previous version, looks fine now
romovs wrote:Is that with the latest 1.28.3 version? I haven't applied loftar's patch to previous versions.
Thedrah wrote:holy shit batman.
200+ mc. can you pray tell of the bone quality? i'm curious if we can tell anything from the quality as to how difficult earlier level ones are
and to be able to tell it has 200+ mc must mean at least one could go toe to toe with it at least if only in defending
hlor45s wrote:Thedrah wrote:holy shit batman.
200+ mc. can you pray tell of the bone quality? i'm curious if we can tell anything from the quality as to how difficult earlier level ones are
and to be able to tell it has 200+ mc must mean at least one could go toe to toe with it at least if only in defending
he was have q 180 190 200... too low))))
and about strat for kill. i was use 1 archer 1 mine hole and ~20 nekit alt who just diedand died....
jorb wrote:[*] Removing mine supports now only causes caveins if the removed minesupport had at some point prevented a cavein. All existing mine supports count as having prevented a cavein.
mietzi94 wrote:hlor45s wrote:Thedrah wrote:holy shit batman.
200+ mc. can you pray tell of the bone quality? i'm curious if we can tell anything from the quality as to how difficult earlier level ones are
and to be able to tell it has 200+ mc must mean at least one could go toe to toe with it at least if only in defending
he was have q 180 190 200... too low))))
and about strat for kill. i was use 1 archer 1 mine hole and ~20 nekit alt who just diedand died....
they should raise the q.. ive seen a lot of bears with higher q and they are not as rare as a troll and are so easy to kill..
jorb wrote:We have begun discussing the prospect of taking some time to fix "object controlled objects", a server engine upgrade which basically would allow for some objects to depend upon other objects in a more developed fashion. The immediate purpose of this would be to allow for objects which can actually be walked upon, which could potentially allow us to do things like walk-on-walls, rafts that can actually be walked upon and onto, non-pocket world houses, and bridges. It is a significant project, so it might be more than one week in the making. I'm not 100% that we'll go for this next week, but we want to do it at some point in the not too distant future, mostly because it seems like one of the more significant level ups we can give the game, but also because it is foundational enough that plenty of things could potentially come to depend on it, so it'd be nice to have out of the way.
Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
jorb wrote:Removing mine supports now only causes caveins if the removed minesupport had at some point prevented a cavein. All existing mine supports count as having prevented a cavein.
Enjoy!
epicbuds wrote:just got this game a bad review on my website and will post on every forum and game page i can think of to tell people to stay away from this site this game is a joke
viruseg wrote:Kill all new players for no reason. Polish scum came running and killed me with a crowd. Suck fuck fucks..
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