Which features should be focused by devs?

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Re: Which features should be focused by devs?

Postby Sarge » Fri Apr 08, 2016 9:00 am

Truth0 wrote:1) 18 - Optimization (includes bug fixes, better performance, better pathfinding, better UI)
2) 9 - Moare content (includes new content that does not fall into another poll category)
2) 9 - Sieging
3) 8 - Trade (includes roads, vendor stalls, generic comments on a better economy)
4) 6 - PvE (includes more animals, monsters, dungeons, bosses)
5) 4 - Magic (includes adding more hearth magic or other magic)
5) 4 - Farming (includes additional farming content or fixes to how farming operates)
6) 3 - Items (includes new item ideas or expansions to sets already in-game)
6) 3 - Hunting (includes specific new or improved hunting-of-animal features - mostly traps)
6) 3 - Combat (includes fixes or additions to combat)
7) 2 - Civilization options (includes fixes or additions to villages or larger organizational options)
7) 2 - Biomes (includes additions to biomes and the addition of seasons and weather)
8) 1 - Character customization
9) 0 - Water additions
9) 0 - Minigames

TOTAL: 72


I've been absent for quite some time. I'm curious, how are we doing with this?
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Re: Which features should be focused by devs?

Postby ven » Fri Apr 08, 2016 10:27 am

Hey it's Sarge!

A client update with optimizations is imminent.
Some new animals were added - mammoth and a few troll varieties, plus tamable horses.
Trade is literally the same.
Siege just got an update.
According to the devs, civilization options are unlikely to be implemented because they don't like them.
Biomes started receiving new forageables in order to make them more unique.
And now we have ships. A security measure updade is pending.
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Re: Which features should be focused by devs?

Postby Sarge » Fri Apr 08, 2016 2:34 pm

Well, that sounds pretty damn good! :ugeek:



Heya bud! :)
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Re: Which features should be focused by devs?

Postby Baldarich » Fri Apr 08, 2016 2:38 pm

client optimization, more clothing, more houses and TENTS PLS, character customization
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Re: Which features should be focused by devs?

Postby NOOBY93 » Fri Apr 08, 2016 2:41 pm

To add onto the "tents" idea: Please make the game possible to be played as a travelling nomad. The game right now limits you to creating a walled village with industry if you want to raise your stats, there's no "mobile claim", nowhere to put your character if you commit a crime, etc. If it could be possible to be a travelling nomad/ranger/burglar I think this would fit many people's playstyle.
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Re: Which features should be focused by devs?

Postby shubla » Fri Apr 08, 2016 3:22 pm

NOOBY93 wrote:To add onto the "tents" idea: Please make the game possible to be played as a travelling nomad. The game right now limits you to creating a walled village with industry if you want to raise your stats, there's no "mobile claim", nowhere to put your character if you commit a crime, etc. If it could be possible to be a travelling nomad/ranger/burglar I think this would fit many people's playstyle.

Somekind of claim system for big boats/ships and wagons would be nice.
Maybe ships could have some rooms inside them. (And mobile claims in some form of course)
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Re: Which features should be focused by devs?

Postby Ysh » Fri Apr 08, 2016 3:46 pm

I cannot be an expert, but I think some mobile claims is requiring the ''object controlled object'' improvement. I think this can be top priority as next major feature. Just below fixing bugs and reworking current broken systems (e.g. siege), for my opinion.
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Re: Which features should be focused by devs?

Postby avros008 » Fri Apr 08, 2016 9:58 pm

Optimization and better UI i think
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Re: Which features should be focused by devs?

Postby trinh » Fri Apr 08, 2016 10:16 pm

I'd like to see non-pvp world.
If all that whines of Jorbtar about griefers are true.
I don't like compete with ppl which spend life in game / run bots 24/7.
That's all.
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Re: Which features should be focused by devs?

Postby ArvinJA » Fri Apr 08, 2016 10:19 pm

NOOBY93 wrote:To add onto the "tents" idea: Please make the game possible to be played as a travelling nomad. The game right now limits you to creating a walled village with industry if you want to raise your stats, there's no "mobile claim", nowhere to put your character if you commit a crime, etc. If it could be possible to be a travelling nomad/ranger/burglar I think this would fit many people's playstyle.

The nomadic way of life is dying exactly because it is hard for them to claim land. If H&H tries to simulate anything akin to real life I think it's good the way it is. Plus, mobile claims is just asking for abuse.
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