Which features should be focused by devs?

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Re: It's amusing how much work they're putting in, here

Postby jordancoles » Fri Apr 08, 2016 11:35 pm

I want them to work on the non responsive clicks that happen in every aspect of the game

Also, it'd be sweet if items snapped to the inventory and were grabbed in the centre of the item instead of wherever you clicked to pick it up

Really really annoying things
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Re: Which features should be focused by devs?

Postby LadyGoo » Sat Apr 09, 2016 3:10 am

trinh wrote:I'd like to see non-pvp world.
If all that whines of Jorbtar about griefers are true.
I don't like compete with ppl which spend life in game / run bots 24/7.
That's all.


Even without the PvP aspect, there is a lot of grinding, need to maintain your cows, chicks and etc. Settle for something more lightcore?
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Re: Which features should be focused by devs?

Postby Patchouli_Knowledge » Sat Apr 09, 2016 3:13 am

LadyGoo wrote:
trinh wrote:I'd like to see non-pvp world.
If all that whines of Jorbtar about griefers are true.
I don't like compete with ppl which spend life in game / run bots 24/7.
That's all.


Even without the PvP aspect, there is a lot of grinding, need to maintain your cows, chicks and etc. Settle for something more lightcore?


Actually Stardaw Valley and And Rune Factory (and animal crossing?) should be close since it still has combat but not PvP.

What feature would I want the developers to have? A test server.
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Re: Which features should be focused by devs?

Postby CSPAN » Sat Apr 09, 2016 3:34 am

combat is unbearable, I hope to see that overhauled asap. and some common sense changes to archery in pvp. (armor should do something, shield up should do something)
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Re: Which features should be focused by devs?

Postby wolf1000wolf » Sat Apr 09, 2016 3:45 am

Many props to Loftar for working on the client optimization.

Hopefully the next optimization helps with the gpu bottleneck! Maybe considering following industry standards in dealing with objects and materials? So we don't have that many unneeded draw calls.
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Re: Which features should be focused by devs?

Postby sytae432 » Sat Apr 09, 2016 4:14 am

wolf1000wolf wrote:Many props to Loftar for working on the client optimization.

Hopefully the next optimization helps with the gpu bottleneck! Maybe considering following industry standards in dealing with objects and materials? So we don't have that many unneeded draw calls.


Honestly my only large gripe as well not being able to get 30+ frames (in a city) with a high end machine.
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Re: Which features should be focused by devs?

Postby Glorthan » Sat Apr 09, 2016 5:24 am

CSPAN wrote:shield up should do something

Only if it affects your movespeed as well. It's already too op.
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Re: Which features should be focused by devs?

Postby apoc254 » Sat Apr 09, 2016 5:49 am

ewlol wrote:- Performance optimizations in the client.
- Performance optimizations in the client.
- Performance optimizations in the client.
- Performance optimizations in the client.
- Collision optimization/pathfinding.
- Mining needs tweaking. Its fun, but way too grindy. Make mine holes cheaper rather than lowering str requirements.


I don't want new content right now. Please improve the poorly-implemented systems already in place. The game is very uncomfortable to play. Navigating around hitboxes is a way bigger morale destroyer than lack of content.

The game lags (ever so slightly) every time I click something. With 16 GB of ram this game has my computer working way too hard. Again, all of these things add to how uncomfortable gameplay is.

I don't want new salads and food dishes and chairs. Sure, they are fun for a little burst excitement, but after about 2 days the novelty wears off and I'm still agitated by how UNstreamlined gameplay is.


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Re: Which features should be focused by devs?

Postby trinh » Sat Apr 09, 2016 8:39 am

LadyGoo wrote:Even without the PvP aspect, there is a lot of grinding, need to maintain your cows, chicks and etc. Settle for something more lightcore?

Yeah, next pick Barbie - Fashion Designer, please...

Somehow I don't understand this fear of non-pvp worlds - maybe pvp will lose most players, and only "the chosen ones"* will stay there.
I like overall hafen, however pvp for me is boring, I don't need to compete against others - I have this in real life.

From IRC last night:

Ground work is time and energy sink, futher improvement (cost reducing) in this area would be nice


* neets, unemployed or those who moved 100% of their life into virtual
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Re: Which features should be focused by devs?

Postby Onep2 » Sat Apr 09, 2016 8:52 am

trinh wrote:Yeah, next pick Barbie - Fashion Designer, please...

Somehow I don't understand this fear of non-pvp worlds - maybe pvp will lose most players, and only "the chosen ones"* will stay there.
I like overall hafen, however pvp for me is boring, I don't need to compete against others - I have this in real life.

From IRC last night:

Ground work is time and energy sink, futher improvement (cost reducing) in this area would be nice


* neets, unemployed or those who moved 100% of their life into virtual

Please refer to Loftar's thoughts on pvp:
viewtopic.php?f=40&t=44710

Non-pvp worlds are just a griefer's paradise. It makes me mad that you're naive enough to think otherwise.
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