Game Development: Rekt!-ing Ball

Announcements about major changes in Haven & Hearth.

Re: Game Development: Rekt!-ing Ball

Postby Juanito » Wed Apr 20, 2016 1:15 am

Do it!





NOW!!!
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Re: Game Development: Rekt!-ing Ball

Postby DaniAngione » Wed Apr 20, 2016 1:16 am

So the order for bed cloth materials is mattress, duvet, and pillow, right?

Like.... 3 silk, 2 wool and 1 hemp cloth would make a blue mattress, white duvet and green pillow, right? (Not that I would ever make such monstrosity, just making sure)
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Re: Game Development: Rekt!-ing Ball

Postby sortex » Wed Apr 20, 2016 1:21 am

I am not going to annoy you further after this, but I did redownload the client (amber-1.32.2), delete everything, delete the cache.
Still the same issue.

The original jnlp does not work for me for some strange Java setting so I was using the amber one.

Good night ;)
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Re: Game Development: Rekt!-ing Ball

Postby Juanito » Wed Apr 20, 2016 1:29 am

sortex wrote:I am not going to annoy you further after this, but I did redownload the client (amber-1.32.2), delete everything, delete the cache.
Still the same issue.

The original jnlp does not work for me for some strange Java setting so I was using the amber one.

Good night ;)


Download the default client while Amber gets updated, it seems to cause problems.
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Re: Game Development: Rekt!-ing Ball

Postby loftar » Wed Apr 20, 2016 1:41 am

DaniAngione wrote:So the order for bed cloth materials is mattress, duvet, and pillow, right?

Like.... 3 silk, 2 wool and 1 hemp cloth would make a blue mattress, white duvet and green pillow, right? (Not that I would ever make such monstrosity, just making sure)

Yes.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Re: Game Development: Rekt!-ing Ball

Postby fuinharlz » Wed Apr 20, 2016 1:50 am

Can I ask something not related to crashes??? :P

1 - Now, brimstones are the material to use to fix battering rams, so, does this affect all existing battering rams already in the world, or just the ones built from now on actually using brimstone?

2 - Since the wrecking ball is now in place of the battering ram as CLEARLY civil needs purpose (I doubt anyone will camp a wrecking ball 24h for it to dry :P ), does it actually HIT the pclaim or vclaim shield, if the user owns the pclaim or is member of said vclaim with all privileges on, or it bypasses the claim shield to hit the sctructure directly?

2a - If it DOES hit the shield, I would propose that, if the user of the wrecking ball is the OWNER of the pclaim, or MEMBER of the vclaim with all privileges, the wrecking ball should ignore the shield and go diretcly to the structure being aimed to hit. It would only hit the shield if the user is not the owner of the claim OR don't have enough privilleges in that claim. This way I can actually bash a palisade on my own claim without exposing the claim to a siege by being forced to put my own shield down to make changes in my structures! :P
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Re: Game Development: Rekt!-ing Ball

Postby loftar » Wed Apr 20, 2016 1:53 am

fuinharlz wrote:does this affect all existing battering rams already in the world

Well, it affects them in that they need brimstone for repairs, but it won't "unbuild" them, if that's what you mean.

fuinharlz wrote:does it actually HIT the pclaim or vclaim shield

Catapults and battering rams also bypass the shield for claim owners. The wrecking ball works the same way.
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Re: Game Development: Rekt!-ing Ball

Postby cattboy » Wed Apr 20, 2016 2:05 am

So just to confirm, wrecking balls can destroy palisades but not bwalls?
edit* After the shields are down ofc
Last edited by cattboy on Wed Apr 20, 2016 2:07 am, edited 1 time in total.
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Re: Game Development: Rekt!-ing Ball

Postby loftar » Wed Apr 20, 2016 2:06 am

Sure they can destroy brickwalls, if you have enough strength.
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Re: Game Development: Rekt!-ing Ball

Postby Jacobian123 » Wed Apr 20, 2016 2:07 am

What are the materials required for wrecking balls?
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