Shadow Trades

Forum for discussing in game trades, offers and deals.

Shadow Trades

Postby stya » Sat Apr 23, 2016 1:30 am

Last update: Sun May 29, 2016 4:38 am - Server time

After 10 years (days), I finally have a fully established tradepost that I'd like to present you.

By doing this, I intend to bring something new, independent from the other currencies but also made for low-mid tiers villages/hermits.

Prices may vary with disponibilities, trends and our village needs, we will provide a large variety of products, we will add more products later and update the thread.

I basically used the product of 1 tile of my farm as reference for 1c, then derived other prices from it, sometimes added a little something depending on the product.

All values are averages : 'Average E/S/V' setting in Amber. Items are generally not ordered by quality, get lucky.

There is a charterstone, you can't spawn there but you can use it to travel, pass is 'Shadow Trades', you might need to try to travel more than once due to charterstone being erratic.
Note: to enter from outside, you will need to stay as close as possible from the outer wall, activating hitboxes may help (shift+b on amber).

Buying / selling (open the image in a separate tab to see it entirely): 1 coin = 10 dimes = 100 cents so 1 = 10d = 100c /// Using your own coins won't work :roll:
Coins can be exchanged in the 2 central barterstands.
Image


We would also buy seeds depending on the q, pm me.

Design:
Image


Location:
(-39,61)

Exact location:
Image

Thanks for your attention, have good trades :)
Last edited by stya on Wed Jun 15, 2016 5:19 pm, edited 26 times in total.
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Re: Shadow Trades

Postby Onep » Sat Apr 23, 2016 8:45 am

Could you include the qualities of what you're selling too? Soil for example, is meaningless without a quality.

Swanky looking place.
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We call it simply, Russian soul.”

An idea to consider: Tedium, a Feature.
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Re: Shadow Trades

Postby stya » Sat Apr 23, 2016 8:49 am

Onep wrote:Could you include the qualities of what you're selling too? Soil for example, is meaningless without a quality.

Swanky looking place.


Look again, almost all qualities are included :)

Soil is 58-54-62 but may vary by like 1 or 2q up or down I think.
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Re: Shadow Trades

Postby Onep » Sat Apr 23, 2016 9:08 am

Oooh, my fault. I didn't view the image in a separate tab. The forum tends to my crop my images to fit my monitor. Quality trade thread!
“We still, alas, cannot forestall it-
This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”

An idea to consider: Tedium, a Feature.
Do you like Onep? Do you think he'd look good in green? www.Onep4mod.com
Jorb hates me. :\
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Re: Shadow Trades

Postby VDZ » Sat Apr 23, 2016 10:57 am

stya wrote:Design:
Image


Please be aware that it's possible to aggro players inside the trading post from outside, even through the double gates:

Image

If the intention was for people inside to be safe, consider extending the palisade wall a bit.
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Re: Shadow Trades

Postby stya » Sat Apr 23, 2016 11:03 am

Even over the stones ? I might just put a fence as a temporary solution ? ^^

Edit: done: Yes you may laugh, nice building skillz ¦]
Image



Also I replaced the Tin coin with Iron ones, added to sold products ~q85 beautiful dreams for 2c and Frog's crown for 4c. Will update the thread tonight with more products.
Last edited by stya on Sat Apr 23, 2016 11:34 am, edited 2 times in total.
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Re: Shadow Trades

Postby Amanda44 » Sat Apr 23, 2016 11:17 am

Hey Stya,

Gratz on the trade-post ... it is also the closest one to me that I know of ... :)

Will you be selling tools and armour or silk items at some point? Tamed livestock?

Meanwhile much rope is still needed at mine, lol, and wax is always a bonus. :D
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Re: Shadow Trades

Postby stya » Sat Apr 23, 2016 11:23 am

Those are the next things I'll add after the pigments, I have to make a few more trade slaves to go back and forth also :)
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Re: Shadow Trades

Postby VDZ » Sat Apr 23, 2016 11:24 am

stya wrote:Even over the stones ? I might just put a fence as a temporary solution ? ^^


Actually, I'm not sure about the stones. They might block aggro, but I'm not sure. A fence would definitely block aggro, yes.
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Re: Shadow Trades

Postby Amanda44 » Sat Apr 23, 2016 11:37 am

stya wrote:Those are the next things I'll add after the pigments, I have to make a few more trade slaves to go back and forth also :)

Brilliant! :)
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