Duane wrote:Just make it so hearthfires can be looted after 48 hours of inactivity. Problem solved-ish.
ChildhoodObesity wrote:loftar wrote:ChildhoodObesity wrote:i think a nice solution to these problems is while village is being sieged logged in chars can not log out
Then every village would simply have an unclaimed hole in it where vault alts can log out, though.
yea i thought about this but im sure there are ways to counter it such as "you cant be exiled or leave the village while under siege" and you need rights to take these items although you would need to counter pclaim rights and counter people koing their alts and putting lewt on them
loftar wrote:If you try to solve it through not being able to leave the village, then you'd simply have alts around that weren't in the village from the outset. And of course, if you have an unclaimed hole, then there would be no rights to check.
Duane wrote:You could get a lantern from broken village claims that shows you ghosts of logged out characters related to the village near village property. Make them lootable or something, I don't know.
Then, if people would make it so that their alt vaults weren't part of the village, they'd have to make it so that non-members had all permissions, because nobody would make an alt-vault that left crime scents, as it would be forced to stay logged in. Problem solved. Sieging them would not leave scents because of that permission restriction, and if you left no scents while sieging, you'd know they had alt vaults nearby. Hunt 'em down with the lantern. Fuck 'em. Fuck 'em dead.
Anyone who alt-vaulted more than the duration of a Theft scent in advance would be immune, but if they're willing to do that, the stuff was impossibly safe anyway.
Duane wrote:You could get a lantern from broken village claims that shows you ghosts of logged out characters related to the village near village property.
Duane wrote:Then, if people would make it so that their alt vaults weren't part of the village, they'd have to make it so that non-members had all permissions, because nobody would make an alt-vault that left crime scents
loftar wrote:Duane wrote:You could get a lantern from broken village claims that shows you ghosts of logged out characters related to the village near village property.
How would you determine what characters are "related to the village"?
Stopped reading there. It shouldn't be something you force on them - it should happen as a direct result of a siege. If you are SIEGED you should LOSE EVERYTHING. Sieging only happens right now because there's a cap on content. Quality grind doesn't exist past a point, there's no reason to play once you hit the effective cap. The only thing to work towards is DICKING NERDS.MrBunzy wrote:I think it's probably never going to be possible to force people to give up loot after a siege
Duane wrote:
- Standing On Village-Claimed land
- Standing On a claim that overlaps the village-claimed land
- Standing anywhere below ground that authority objects could be built by the village.
- Has a hearthfire on the village, authority-object-applicable location, or on a claim that overlaps village-claimed land.
smileyguy4you wrote:sigh, i give up trying to point out/argue for the smaller groups of players or the hermits, the tides have well past turned and the majority of ppl voicing their opinions on here seem to push mechanics and changes that benefit the large factions and excuse the lack of any sort of defense or safety from it for smaller groups/hermits (as they call them noobs) as not a concern. In world 8 there was distance and travel time to help protect people that didnt want to just get rolled by the larger factions, but they complained and the map was shrunk, and now this world that isnt there and they are saying find somewhere there isnt alot of people and hide or no one would spend the resources on a small village or hermit, or the even more ridiculous, if you didnt do anything wrong you wont get raided.....im done trying, troll away
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