Game Development: My Kind of Patch

Announcements about major changes in Haven & Hearth.

Game Development: My Kind of Patch

Postby jorb » Wed May 04, 2016 12:15 am

Image
We've been developing, and here's what's new.

Equipment Gilding
-----------------------
  • Implemented "Gilding", in an implementation similar to the Artifice system in Salem. Rather than having intrinsic stat bonuses, pieces of equipment now instead have slots, into which Gilding items can be slotted, to confer their bonuses to the wearer of the piece of equipment. Hold the Gilding item you wish to add, and right-click the piece of equipment you wish to add it to. Every time you add a Gilding item to a piece of equipment, you have a certain chance, presented to you before you gild the equipment, to open up a new slot for another item. If you fail the roll, and no new slot opens up, no further Gilding items can be added to the equipment in question, and it is permanently completed. Gilding as such is always successful.
  • Gilding items, and equipment, each have a chance span, and a set of associated attributes. The chance spans for the gilding item and the equipment you add it to, are multiplied with eachother to create the actual chance span, and your actual chance within that span is then determined by your stats in whichever attributes are matched between the gilding item and the equipment.
  • Bottom line: Increase your chances of opening up new slots by matching the attributes (Farming, Stealth, Agility, &c) of the equipment you are gilding, with gilding items in those same dimensions, and then increase your character's values in those attributes.
  • The qualities of Gilding items are always softcapped by the quality of the equipment they are gilded onto.
  • As a part of this we made it so that no stat bonuses, or combinations of them, can ever push you beyond twice of what you already have natively. This partly to reduce the effectiveness of dressed up alts.
  • Redid pretty much everything equipment related except armor as a part of this change, significantly so by removing most native stat bonuses. We mean for armor values to be more integrated with this system as well, but we want to have a better damage model before we move forward with that, so this all mostly applies to clothing for now.
  • When setting the values for equipment and gilding items, one ambition has been to make it so that the old equipment bonuses should be fairly easy to reproduce in the new system. This hasn't been zealously carried through, but it's there.
  • All equipment should now display their bonuses in tooltips.
  • Of course, added a bunch of Gilding items, and made some old items gildable.

New Implementations
-----------------------
  • Added/Re-Added Torch post from Legacy. You can stash and retrieve a torch from it at your leisure.
  • Added a sand stockpile, as recently suggested here.

Siege Changes
-----------------------
  • Claim shields can now be attacked by shooting at houses. House walls should no longer be a thing, if ever they were.

Key Fixes
-----------------------
  • Eviction now requires line of sight.

Small Fixes
-----------------------
  • Gave lettuce seeds an input type, as reported here.
  • Made it so that bushes cannot be dug up from ground in which they cannot be planted, fixing this report.
  • Some Leniency in the Birchbark Bream department, as suggested here. Requires less resources, and has the same cooking time as most everything else.
  • Cold compresses should now decay in about twice the time snow decays, as reported here.
  • Buffed Birthday Cake, as suggested here. Now gives 10 and 3 +2 Feps, rather than 20 and 5 +1.
  • Removed some spurious error messages from grape seeds, as reported here.

In the Pipe
-----------------------
  • Much the same as last patch. Still working on floating point coordinates.
  • A bunch of invasive and basically untested changes? My kind of patch.

Enjoy!
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
User avatar
jorb
 
Posts: 17261
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Game Development: My Kind of Patch

Postby Eggy57 » Wed May 04, 2016 12:16 am

First

seems good that buffs can be added to stuff. also the torch post being added back is nice
Last edited by Eggy57 on Wed May 04, 2016 12:19 am, edited 1 time in total.
User avatar
Eggy57
 
Posts: 111
Joined: Tue Jul 14, 2015 2:50 pm

Re: Game Development: My Kind of Patch

Postby Burinn » Wed May 04, 2016 12:16 am

Those were the fastest three minutes of my life.
sabinati wrote:do you expect me to just check the forum constantly, fuck off
User avatar
Burinn
 
Posts: 2565
Joined: Thu Aug 20, 2015 11:48 pm
Location: Internet Prison Plotting Her Escape

Re: Game Development: My Kind of Patch

Postby harleyvitality » Wed May 04, 2016 12:17 am

Woo
harleyvitality
 
Posts: 4
Joined: Thu Sep 03, 2015 9:47 am

Re: Game Development: My Kind of Patch

Postby loftar » Wed May 04, 2016 12:17 am

Burinn wrote:Those were the fastest three minutes of my life.

I only wrote that the server will be shut down in three minutes, not that we won't post about the update until then.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
User avatar
loftar
 
Posts: 7513
Joined: Fri Apr 03, 2009 7:05 am

Re: Game Development: My Kind of Patch

Postby Burinn » Wed May 04, 2016 12:17 am

Sand is stockpile-able.

+1

Jorbtar listens to the peasants.
sabinati wrote:do you expect me to just check the forum constantly, fuck off
User avatar
Burinn
 
Posts: 2565
Joined: Thu Aug 20, 2015 11:48 pm
Location: Internet Prison Plotting Her Escape

Re: Game Development: My Kind of Patch

Postby ChildhoodObesity » Wed May 04, 2016 12:19 am

WHAT R U DOING
User avatar
ChildhoodObesity
 
Posts: 3916
Joined: Tue Apr 10, 2012 8:16 am

Re: Game Development: My Kind of Patch

Postby Burinn » Wed May 04, 2016 12:19 am

jorb wrote:

  • Cold compresses should now decay in about twice the time snow decays, as reported here.
Enjoy!



WOOPS
sabinati wrote:do you expect me to just check the forum constantly, fuck off
User avatar
Burinn
 
Posts: 2565
Joined: Thu Aug 20, 2015 11:48 pm
Location: Internet Prison Plotting Her Escape

Re: Game Development: My Kind of Patch

Postby infectedking » Wed May 04, 2016 12:21 am

jorb wrote: Added a sand stockpile, as recently suggested here.


viewtopic.php?f=48&t=46889 fuck you severely.
dafels wrote:I like to be under Frosty's command.

Any Questions about the game or anything, hit me up on skype: deadlytroll1 Or you can find me in the hedgehug realm chat on discord.
W7: Hermit
W8: Peaceful Farmer of F&I
W9: Peaceful Farmer of F&I
W10: deserter-Peaceful Farmer of F&I
User avatar
infectedking
 
Posts: 1471
Joined: Sat Dec 08, 2012 4:59 am

Re: Game Development: My Kind of Patch

Postby Archiplex » Wed May 04, 2016 12:22 am

I love these guts

I like the change, definitely my type of attribute/enhancement system for equipment.

Now, armor/damage value changes for combat when?
Highly opinionated, yet highly annoying. I have returned; and it is good to be back.
No story this world, but perhaps the next. For now, we remember the old ones.
Vita en eternum. You shall not be forgotten, my frozen empire.
Contact me @ Archiplex#2035 on discord.
User avatar
Archiplex
 
Posts: 937
Joined: Thu Apr 10, 2014 6:28 am
Location: In the midst of the stars and skies

Next

Return to Announcements

Who is online

Users browsing this forum: No registered users and 20 guests