Game Development: My Kind of Patch

Announcements about major changes in Haven & Hearth.

Re: Game Development: My Kind of Patch

Postby SacreDoom » Wed May 04, 2016 2:23 am

Also, did Heartwood trees breathe before this patch, or was that just sneakily added in there? :C
User avatar
SacreDoom
 
Posts: 2590
Joined: Tue Apr 06, 2010 3:14 pm

Re: Game Development: My Kind of Patch

Postby Jacobian123 » Wed May 04, 2016 2:23 am

SacreDoom wrote:Also, did Heartwood trees breathe before this patch, or was that just sneakily added in there? :C

they're always breathed
W3-W8 - Hermit
W9 - (Ex)-Leader of Vidarrheim

Image Image Image
User avatar
Jacobian123
 
Posts: 1311
Joined: Sat May 08, 2010 4:41 am
Location: The Inn of Brodgar

Re: Game Development: My Kind of Patch

Postby Onep » Wed May 04, 2016 2:24 am

Archiplex wrote:Yeah, I don't agree with having this be luck-based. And at the minimum you should be able to take off gildings to replace with others.


I just reaally reaally hate the RNG on the stats. RNG is never fun.
“We still, alas, cannot forestall it-
This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”

An idea to consider: Tedium, a Feature.
Do you like Onep? Do you think he'd look good in green? www.Onep4mod.com
Jorb hates me. :\
User avatar
Onep
 
Posts: 2530
Joined: Sat Nov 02, 2013 8:59 pm
Location: Walwus

Re: Game Development: My Kind of Patch

Postby boshaw » Wed May 04, 2016 2:25 am

Great change for easier combat alts, you're well worth my weekly allowance jorb.
User avatar
boshaw
 
Posts: 1590
Joined: Tue Jun 01, 2010 10:22 pm

Re: Game Development: My Kind of Patch

Postby fuinharlz » Wed May 04, 2016 2:27 am

waga wrote:
fuinharlz wrote:So I was able to craft straw hats and get + farming from it. Already crafted all gilding itens I have avaliable on the character that is able to craft straw hats... none of them gives +farming... explain again the part where you say "one ambition has been to make it so that the old equipment bonuses should be fairly easy to reproduce in the new system" please!


instead of crying you could read the same thread you're posting on.
You could make some tests , and realize you now have more farming than before.
But eh ... I guess that's too much asking.



Actually I now have LESS farming than before...
fuinharlz
 
Posts: 180
Joined: Tue Jan 07, 2014 2:45 am

Re: Game Development: My Kind of Patch

Postby Ysh » Wed May 04, 2016 2:28 am

fuinharlz wrote:
waga wrote:
fuinharlz wrote:So I was able to craft straw hats and get + farming from it. Already crafted all gilding itens I have avaliable on the character that is able to craft straw hats... none of them gives +farming... explain again the part where you say "one ambition has been to make it so that the old equipment bonuses should be fairly easy to reproduce in the new system" please!


instead of crying you could read the same thread you're posting on.
You could make some tests , and realize you now have more farming than before.
But eh ... I guess that's too much asking.



Actually I now have LESS farming than before...

You may slot the farm gild in every equipment slot.
Last edited by Ysh on Wed May 04, 2016 2:30 am, edited 1 time in total.
Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.

I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.
User avatar
Ysh
 
Posts: 5953
Joined: Sun Jan 31, 2010 4:43 am
Location: Chatting some friends on forum

Re: Game Development: My Kind of Patch

Postby ravenguard19 » Wed May 04, 2016 2:30 am

fuinharlz wrote:
waga wrote:
fuinharlz wrote:So I was able to craft straw hats and get + farming from it. Already crafted all gilding itens I have avaliable on the character that is able to craft straw hats... none of them gives +farming... explain again the part where you say "one ambition has been to make it so that the old equipment bonuses should be fairly easy to reproduce in the new system" please!


instead of crying you could read the same thread you're posting on.
You could make some tests , and realize you now have more farming than before.
But eh ... I guess that's too much asking.



Actually I now have LESS farming than before...

You can get +10 farming in every gildable equipment, withh 100 farming you will have like 200 with everything
Image

Because we can and we will.... die!
User avatar
ravenguard19
 
Posts: 1300
Joined: Thu Jan 13, 2011 7:49 pm

Re: Game Development: My Kind of Patch

Postby Karede » Wed May 04, 2016 2:31 am

Ysh wrote:You may slot the farm guild in every equipment slot.

Ysh gets it
+6 farming in every relevant slot with just feather trinkets
User avatar
Karede
 
Posts: 767
Joined: Mon Jun 03, 2013 6:10 am

Re: Game Development: My Kind of Patch

Postby Duane » Wed May 04, 2016 2:35 am

Hey, did Moose Hide Jackets lose their Stealth bonus? I tried to make Bone Pins, saw they had a stealth softcap, popped on two jackets and I didn't gain anything. Is this to compensate for the fact that they can be gilded with more stealth stuff now? They used to give like +30 stealth per jacket.

Edit: A lot of things lost their benefits. What did I miss? Nettle Shirts no longer give Survival. Why isn't that in the notes?

Edit2: It's in the notes, but WOW, what a nerf. I can't even harvest smoke now without making it retarded.
Last edited by Duane on Wed May 04, 2016 2:38 am, edited 2 times in total.
Duane
 
Posts: 260
Joined: Mon Jun 07, 2010 3:54 am

Re: Game Development: My Kind of Patch

Postby waga » Wed May 04, 2016 2:35 am

wait and you can do it for everything ???
cooking / sewing / strenght etc etc ???
wow if I knew it before I would have spend less time complaining on the forum and test the patch before crying.

:roll: :roll: :roll: :roll: :roll: :roll: :roll:


(it's not addressed directly to you :p)
waga
 
Posts: 620
Joined: Fri Apr 20, 2012 10:07 pm

PreviousNext

Return to Announcements

Who is online

Users browsing this forum: Python-Requests [Bot] and 6 guests