Burinn wrote:To be fair getting +35 int as soon as you have an ashen robe and fox hat was kinda ridiculous.
Maybe but just removing that out of no where causes issues for many players
Burinn wrote:To be fair getting +35 int as soon as you have an ashen robe and fox hat was kinda ridiculous.
Kaios wrote:Burinn wrote:To be fair getting +35 int as soon as you have an ashen robe and fox hat was kinda ridiculous.
Maybe but just removing that out of no where causes issues for many players
sabinati wrote:do you expect me to just check the forum constantly, fuck off
ChildhoodObossite wrote:I actually lowkey admire Frosty, sometimes he can be a really cool guy
spawningmink wrote:so you brought in charter stones to release teleport but next world you make it so we still have to walk across the whole world to get there once only to realize we don't have enough charisma to teleport because you removed stats on clothes.
spawningmink wrote:(6 patches later and combat still hasn't been fixed but thank fuck I can stockpile sand)
sabinati wrote:do you expect me to just check the forum constantly, fuck off
Morrighan wrote:What were you thinking?
Worst update ever!
This essentially takes all my hard grind time spent on raising stats and acquiring resources to make the garments I needed and flushes it down the toilet. Not to mention killing a lot of reasons for trade. With something like this all clothing should be able to be made with cheap fiber crops instead and only "made" special once you embellish it. What's happened here doesn't give an opportunity to make things unique for a characters appearance, it just makes it all rubbish. Making something unique in appearance would be adding buttons, allowing things to be dyed different colours etc.. these are not things that should affect the usefullness of an item. The base attributes of gear should not have been removed.
Drakemoore wrote:1) You still need high quality equipment to not cap the bonuses the gilding provides. 2) The only argument that you have really is that gear should have 'some' base stats, like ranger capes and such as to make them worth crafting.
Users browsing this forum: Python-Requests [Bot] and 117 guests