Game Development: My Kind of Patch

Announcements about major changes in Haven & Hearth.

Re: Game Development: My Kind of Patch

Postby Burinn » Wed May 04, 2016 3:34 pm

Kaios wrote:
Drakemoore wrote:1) You still need high quality equipment to not cap the bonuses the gilding provides. 2) The only argument that you have really is that gear should have 'some' base stats, like ranger capes and such as to make them worth crafting.


Do they really need to be that high quality though? Difference between high q gilding and low q is like 1 or 2 points


Across eight slots that you can gild that adds up quite a bit no?
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Re: Game Development: My Kind of Patch

Postby Kaios » Wed May 04, 2016 3:38 pm

Burinn wrote:Across eight slots that you can gild that adds up quite a bit no?


Not really, why bother using q120 bear cape with q120 teeth when you can practically get the same amount using q60, or maybe more depending on your luck.
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Re: Game Development: My Kind of Patch

Postby Itanu » Wed May 04, 2016 3:45 pm

I just can't see any reason why all stats were removed from equipment. How does a little patch of leather affect what the garment boosts rather than what the entire fucking thing is made of does?

*my bearcape which already has 2 bear teeth in it, not to mention an entire bear hide, doesn't give any strength... Instead it gives a bit of exploration because of the tiny patch of leather I put on it. Logic?

If it wasn't explicitly stated in the patch notes, I would assume that this was accidental, that's how utterly retarded it is.
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Re: Game Development: My Kind of Patch

Postby Ysh » Wed May 04, 2016 3:47 pm

Itanu wrote:I just can't see any reason why all stats were removed from equipment. How does a little patch of leather affect what the garment boosts rather than what the entire fucking thing is made of does?

*my bearcape which already has 2 bear teeth in it, not to mention an entire bear hide, doesn't give any strength... Instead it gives a bit of exploration because of the tiny patch of leather I put on it. Logic?

If it wasn't explicitly stated in the patch notes, I would assume that this was accidental, that's how utterly retarded it is.

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Re: Game Development: My Kind of Patch

Postby shubla » Wed May 04, 2016 3:53 pm

What the fuck jorb.
Revert
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Re: Game Development: My Kind of Patch

Postby Drakemoore » Wed May 04, 2016 3:59 pm

shubla wrote:What the fuck jorb.
Revert


What's so bad about it in your opinion?
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Re: Game Development: My Kind of Patch

Postby bananza » Wed May 04, 2016 4:16 pm

Drakemoore wrote:
shubla wrote:What the fuck jorb.
Revert


What's so bad about it in your opinion?


it sucks
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Re: Game Development: My Kind of Patch

Postby ven » Wed May 04, 2016 4:23 pm

azrid wrote:Thanks for increasing my stats!
As a no alts player this is wonderful I can more easily bolster my various stats which previously required me to afk study just to keep up.
Crafting sets is much less grind than putting 5 alts to study and learn different skills for minmaxing.
It puts less pressure on me to create alts.

One clear oversight has been the fact that 2 slot items(capes) have no real benefit at this point other than looking like a bearman or catman.
Im sure you already have some fix in mind. I would like to point out again how you fixed foods to give +2 stat.
Giving 2x stat bonus to 2 slot items just makes sense.

Great update!


More or less what I'd say too.
The only issue I have currently is the threat of a rollback, so I'll wait a few days to be sure this patch is definitive.
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Re: Game Development: My Kind of Patch

Postby jaguar » Wed May 04, 2016 4:24 pm

Just tried Hard Metal Rivets, inserted to Ranger boots.
Before insertion it said that +10 Melee combat and +10 Carpentry
After I inserted it there was added only +9 Melee combat and +9 Carpentry
And when I wear boots - only Carpentry increases by +9 but not Melee
Wired...
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Re: Game Development: My Kind of Patch

Postby Kaios » Wed May 04, 2016 4:28 pm

jaguar wrote:And when I wear boots - only Carpentry increases by +9 but not Melee


because

jorb wrote:As a part of this we made it so that no stat bonuses, or combinations of them, can ever push you beyond twice of what you already have natively. This partly to reduce the effectiveness of dressed up alts.
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