Game Development: My Kind of Patch

Announcements about major changes in Haven & Hearth.

Re: Game Development: My Kind of Patch

Postby jaguar » Wed May 04, 2016 5:24 pm

jorb wrote:As a part of this we made it so that no stat bonuses, or combinations of them, can ever push you beyond twice of what you already have natively. This partly to reduce the effectiveness of dressed up alts.


I have problem with that. If I had 4 items (2 Nettle pants and 2 Nettle shirts) that increase surv. Now I can use only 1 :/ Otherwise idea itself is cool.
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Re: Game Development: My Kind of Patch

Postby sabinati » Wed May 04, 2016 5:26 pm

smileyguy4you wrote:complaints


what gear did you actually have that you were getting stat buffs from?
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Re: Game Development: My Kind of Patch

Postby sabinati » Wed May 04, 2016 5:28 pm

jaguar wrote:
jorb wrote:As a part of this we made it so that no stat bonuses, or combinations of them, can ever push you beyond twice of what you already have natively. This partly to reduce the effectiveness of dressed up alts.


I have problem with that. If I had 4 items (2 Nettle pants and 2 Nettle shirts) that increase surv. Now I can use only 1 :/ Otherwise idea itself is cool.


you can still wear 2 pants and 2 shirts. just put a leather patch on each one and you'll have way more surv bonus than you had previously

and if you unlock 2nd slots on any throw the taproot + water thing on them
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Re: Game Development: My Kind of Patch

Postby sabinati » Wed May 04, 2016 5:28 pm

Kaios wrote:
sabinati wrote:arguably though you should just be saying that the charisma requirement for charterstone travel is too high, not that you can't get high enough buffs from gear.


arguably though some people said that already


does that make it less valid?
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Re: Game Development: My Kind of Patch

Postby Kaios » Wed May 04, 2016 5:30 pm

sabinati wrote:does that make it less valid?


No but even before this patch it has been mentioned
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Re: Game Development: My Kind of Patch

Postby Redlaw » Wed May 04, 2016 5:36 pm

Main things I feel we need it more items that we can add to items... seems kind of thin atm.
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Re: Game Development: My Kind of Patch

Postby GamingRAM » Wed May 04, 2016 5:37 pm

I think certain pieces of gear should be able to only take certain types of gilding buffs. It's silly that a farmer's hat can be more buffed out in strength than my (pretty much now useless) bear cape. Also, my bear cape already has some teeth on it, teeth was required to make it in the first place. I killed a bear and am wearing it's scalp on my head, how can you tell me that doesn't make me feel a LITTLE more powerful by default?
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Re: Game Development: My Kind of Patch

Postby jaguar » Wed May 04, 2016 5:44 pm

sabinati wrote:
jaguar wrote:
jorb wrote:As a part of this we made it so that no stat bonuses, or combinations of them, can ever push you beyond twice of what you already have natively. This partly to reduce the effectiveness of dressed up alts.


I have problem with that. If I had 4 items (2 Nettle pants and 2 Nettle shirts) that increase surv. Now I can use only 1 :/ Otherwise idea itself is cool.


you can still wear 2 pants and 2 shirts. just put a leather patch on each one and you'll have way more surv bonus than you had previously

and if you unlock 2nd slots on any throw the taproot + water thing on them


This not worked on Moose Hide Jacked. Ihave 2, one gives +11 Stealth, second +10 Stealth, my stealth increase only +11 when I wear both of them.
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Re: Game Development: My Kind of Patch

Postby Drakemoore » Wed May 04, 2016 5:45 pm

If you want to justify things like "leather patch on armor for x" or "a string is going to give me this!?" then why not have all the recipes require a Dream? We could consider them hearth magic related items perhaps.
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Re: Game Development: My Kind of Patch

Postby Burinn » Wed May 04, 2016 5:45 pm

Someone stop Sabinati from triple posting all the time. I'll never be able to catch up in score otherwise.
sabinati wrote:do you expect me to just check the forum constantly, fuck off
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