Game Development: Sonic Youth

Announcements about major changes in Haven & Hearth.

Re: Game Development: Sonic Youth

Postby APXEOLOG » Wed Jun 01, 2016 6:37 am

Archiplex wrote:As well as sthe ridiculous ratio of creating silk; I filled an entire middle floor of aa stone mansion with worms and got about 5 silk cloth out of it.

That's the point of silk. Hight-tier end-game craft. If you want quantity, just go and make some linen shirts.
W10 Meme Plot | W9 Mantis Garden | W8 Core | W7 Ofir | W6 the City of Dis | W5 Vitterstad | W4 A.D. | W3 Mirniy
jorb wrote:All your characters will be deleted, and I will level every village any one of them were ever members of.
User avatar
APXEOLOG
 
Posts: 1296
Joined: Fri Apr 23, 2010 7:58 am
Location: Somewhere on Earth

Re: Game Development: Sonic Youth

Postby Archiplex » Wed Jun 01, 2016 7:02 am

APXEOLOG wrote:
Archiplex wrote:As well as sthe ridiculous ratio of creating silk; I filled an entire middle floor of aa stone mansion with worms and got about 5 silk cloth out of it.

That's the point of silk. Hight-tier end-game craft. If you want quantity, just go and make some linen shirts.



I'd agree with you, if it was actually 'high' tier.

Merchant robes are garbage for gildings currently (due to charisma gilding) and do not offer any stats.

Ranger gear is also bad for most gildings and do not offer any benefits over other more easily created gear- including the cape.

Silk ribbons are the only thing worth making, as well as merch robes (which the benefit isn't as mandatory as it was last world due to a bigger inventory in general)

Silk symbel items- i'm not even sure how good they are, but with how good everything else is i fail to see any good reason to do so.
It's not HARD to make silk, not at all. You can get the leaves en-mass easily, eggs multiply exponentially every wave you do, quality raises by 15+ per cycle, etc etc. The problem is that the act itself is horribly tedious. What if we had silk worm feeders, where you store a certain amount of silk worms in a lined shelf, and could store food into it just like a trough (except only leaves, obviously)?
Queen of a cold, dead land. Caretaker of the sprucecaps.
User avatar
Archiplex
 
Posts: 1349
Joined: Thu Apr 10, 2014 6:28 am
Location: In the midst of the stars and skies

Re: Game Development: Sonic Youth

Postby Potjeh » Wed Jun 01, 2016 7:49 am

jorb wrote:
Onep wrote:I just want me quality of life changes so I don't consider suicide via tedium.


Anything in particular?

Animal hibernation when? I like taking breaks to play other games (Stellaris) or do more stuff IRL, but there's no sense in coming back from a break if all my animals starved. IMO being forced to play when you don't want to is the most tedious thing about Haven. You fixed this vis-a-vis stats with caps, please do the same with livestock.
Image Bottleneck
User avatar
Potjeh
 
Posts: 11812
Joined: Fri May 29, 2009 4:03 pm

Re: Game Development: Sonic Youth

Postby Onep » Wed Jun 01, 2016 8:03 am

Potjeh wrote:
jorb wrote:
Onep wrote:I just want me quality of life changes so I don't consider suicide via tedium.


Anything in particular?

Animal hibernation when? I like taking breaks to play other games (Stellaris) or do more stuff IRL, but there's no sense in coming back from a break if all my animals starved. IMO being forced to play when you don't want to is the most tedious thing about Haven. You fixed this vis-a-vis stats with caps, please do the same with livestock.


Oh my goodness yes! I've been playing a bunch of Endless Legend, but I still have that gnawing "THE SHEEP NEED FOOODDDER" going on in my head. Think of the sheep!
“We still, alas, cannot forestall it-
This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”

An idea to consider: Tedium, a Feature.
Do you like Onep? Do you think he'd look good in green? www.Onep4mod.com
Jorb hates me. :\
User avatar
Onep
 
Posts: 2530
Joined: Sat Nov 02, 2013 8:59 pm
Location: Walwus

Re: Game Development: Sonic Youth

Postby sabinati » Wed Jun 01, 2016 8:12 am

Archiplex wrote:
Merchant robes are garbage for gildings currently (due to charisma gilding) and do not offer any stats.


Image
you know charisma gildings are not boosting charisma, right?

Archiplex wrote:Ranger gear is also bad for most gildings and do not offer any benefits over other more easily created gear- including the cape.

Image
Image
yes i should have just made linen pants

Archiplex wrote:Silk ribbons are the only thing worth making, as well as merch robes (which the benefit isn't as mandatory as it was last world due to a bigger inventory in general)

ok but what about

Archiplex wrote:Silk symbel items-


Archiplex wrote: i'm not even sure how good they are, but with how good everything else is i fail to see any good reason to do so.

oh ok, they're pretty good though maybe check those out

Archiplex wrote:The problem is that the act itself is horribly tedious.

so don't do it, whatever. nobody's forcing you.
User avatar
sabinati
 
Posts: 15513
Joined: Mon Jul 13, 2009 4:25 am
Location: View active topics

Re: Game Development: Sonic Youth

Postby ChildhoodObesity » Wed Jun 01, 2016 8:37 am

its fairly easy to triple agil gild a merch too, like 30% on silk gild, 10ish on buckle, and then like 2 on the gluethread 1, ive gotten triple gilds twice and doubles like 2-3x out of like 8 but i think i have ok luck xDDD
User avatar
ChildhoodObesity
 
Posts: 4166
Joined: Tue Apr 10, 2012 8:16 am

Re: Game Development: Sonic Youth

Postby Granger » Wed Jun 01, 2016 8:45 am

jorb wrote:
Onep wrote:I just want me quality of life changes so I don't consider suicide via tedium.


Anything in particular?


Reduce right-clicking by making a 'butcher' action that gives a cursor that operates first applicable of Slaughter, Wring Neck, Skin, Pluck, Clean, Butcher, (and what I might have forgotten to list) on an animal/corpse/chicken/bat/rabbit/cocoon/watever instead of the endless right-clicking and selecting from menu (and cursing when there is a little lag and you end up with another action from your belt instead of having selected the flower menu). With shift qualifier operate on all chickens/cocoons (of same kind = differentiate between hens, cocks, chicks, cocoons, crysalis) in open inventories (with a small hourglass on each), or all corpses (of same kind) on ground. This would be a huge clicksaver.

When placing or adding to stockpiles give us an option to keep one leftover item on the cursor when not all can be transfered because of stockpile being full so we can place/add to the next.

Let us move with an item on the cursor, either like some custom clients are doing by hiding that item so we can click to walk instead of dropping it or -prefered- by explicitly having to drop an item on cursor through ctrl+LMB (which would bring dropping from cursor in line with dropping from inventories).

No difference in flower menues on animals depending on if their info window is open or not, at least same options hidden for all of them instead of it being differnet for every species.

Let us swap gear by dropping the new item onto an occupied slot.

Shoo action that acts as an area effect of some tiles.

Remove stones from smelters with a wheelbarrow.

Auto-Drink while mass-harvesting.

Ability to remove dried skins from racks and add raw hides to them with shift+RMB, similar for tanning tubs. Or let us operate wheelbarrows on them.

And in case I listed something that already exists: a sane manual fully describing the interface. Writing that you might notice that there are quite some inconsistencies in the interactions (like dropping from cursor vs. dropping from inventory).
Last edited by Granger on Wed Jun 01, 2016 1:40 pm, edited 1 time in total.
Reason: typo fixed
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
User avatar
Granger
 
Posts: 9264
Joined: Mon Mar 22, 2010 2:00 pm

Re: Game Development: Sonic Youth

Postby damnredrain » Wed Jun 01, 2016 11:38 am

Granger wrote:
jorb wrote:
Onep wrote:I just want me quality of life changes so I don't consider suicide via tedium.


Anything in particular?


Reduce right-clicking by making a 'butcher' action that gives a cursor that operates first applicable of Slaughter, Wring Neck, Skin, Pluck, Clean, Butcher, (and what I might have forgotten to list) on an animal/corpse/chicken/bat/rabbit/cocoon/watever instead of the endless right-clicking and selecting from menu (and cursing when there is a little lag and you end up with another action from your belt instead of having selected the flower menu). With shift qualifier operate on all chickens/cocoons (of same kind = differentiate between hens, cocks, chicks, cocoons, crysalis) in open inventories (with a small hourglass on each), or all corpses (of same kind) on ground. This would be a huge clicksaver.

When placing or adding to stockpiles give us an option to keep one leftover item on the cursor when not all can be transfered because of stockpile being full so we can place/add to the next.

Let us move with an item on the cursor, either like some custom clients are doing by hiding that item so we can click to walk instead of dropping it or -prefered- by explicitly having to drop an item on cursor through ctrl+LMB (which would bring dropping from cursor in line with dropping from inventories).

No difference in flower menues on animals depending on if their info window is open or now, at least same options hidden for all of them instead of it being differnet for every species.

Let us swap gear by dropping the new item onto an occupied slot.

Shoo action that acts as an area effect of some tiles.

Remove stones from smelters with a wheelbarrow.

Auto-Drink while mass-harvesting.

Ability to remove dried skins from racks and add raw hides to them with shift+RMB, similar for tanning tubs. Or let us operate wheelbarrows on them.

And in case I listed something that already exists: a sane manual fully describing the interface. Writing that you might notice that there are quite some inconsistencies in the interactions (like dropping from cursor vs. dropping from inventory).


Two cups of tea for this gentleman!
User avatar
damnredrain
 
Posts: 28
Joined: Sun Sep 13, 2015 9:41 pm

Re: Game Development: Sonic Youth

Postby Pavelly » Wed Jun 01, 2016 2:20 pm

Jorb(no) wrote:The update is not, but you stay here, you all the best, good mood and health.
Last edited by Pavelly on Wed Jun 01, 2016 2:44 pm, edited 1 time in total.
User avatar
Pavelly
 
Posts: 52
Joined: Sun Jul 17, 2011 9:09 am

Re: Game Development: Sonic Youth

Postby Granger » Wed Jun 01, 2016 2:38 pm

Pavelly wrote:
Jorb wrote:The update is not, but you stay here, you all the best, good mood and health.


Posting made up quotes (searching Jorbs posts didn't yield that) isn't a good idea, so your pick: link to source, apology or ban - choose one.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
User avatar
Granger
 
Posts: 9264
Joined: Mon Mar 22, 2010 2:00 pm

PreviousNext

Return to Announcements

Who is online

Users browsing this forum: PetalBot [Bot], Python-Requests [Bot] and 89 guests