Archiplex wrote:APXEOLOG wrote:Archiplex wrote:As well as sthe ridiculous ratio of creating silk; I filled an entire middle floor of aa stone mansion with worms and got about 5 silk cloth out of it.
That's the point of silk. Hight-tier end-game craft. If you want quantity, just go and make some linen shirts.
I'd agree with you, if it was actually 'high' tier.
Merchant robes are garbage for gildings currently (due to charisma gilding) and do not offer any stats.
Ranger gear is also bad for most gildings and do not offer any benefits over other more easily created gear- including the cape.
Silk ribbons are the only thing worth making, as well as merch robes (which the benefit isn't as mandatory as it was last world due to a bigger inventory in general)
Silk symbel items- i'm not even sure how good they are, but with how good everything else is i fail to see any good reason to do so.
It's not HARD to make silk, not at all. You can get the leaves en-mass easily, eggs multiply exponentially every wave you do, quality raises by 15+ per cycle, etc etc. The problem is that the act itself is horribly tedious. What if we had silk worm feeders, where you store a certain amount of silk worms in a lined shelf, and could store food into it just like a trough (except only leaves, obviously)?
Then why do you asking about silk boost man? The funny fact, noone needed silk (except 1 merch) before gildings were introduced. And now everyone wanst his OP-3-slot-merch that not only provide stat bonus, but also gives more inventory slots. Everyone want high-q AGI silk gildings. And tbh i love the increased chance % on silk items because some really good gildings worth more then 1 silk cloth you spend to make gilding with better chance (actually i would like to see the values for silk shirts/pants a bit more higher, like +5%, because for now this is really rare case when you would prefer grind silk pants over linen one)
Also this gilding system brings back to life silk q selecting, because you now need agi gildings, and also you can get higher value from silk item overall, because all items now need to be good quality.
The fact that people ask to make silk production easier means that silk become worth something and this is how it should be, because currently it close enough to it's cost in player's time