Test server combat changes
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- Attacks and maneuvers no longer have color dimensions.
- Combat buffs no longer have their own defense bars, and no longer block attacks. Instead they have effects, quite simply.
- Queued attacks are (again) interrupted by moving.
- Several/most attacks and maneuvers have been changed in one way or another. Notably steal thunder, parry, and shield up should all be less OP. Flex and jump are both faster. Quick Dodge regenerates less and has more cooldown.
- There is now a stat cap of 300 in Valhalla, and all characters there start at that level. You can lower your stats by eating if you so desire. General item quality in Valhalla should be higher.
- The combat hotbelt now uses the hotkeys 1-5 and QWERT, instead of 1-0.
The .jnlp for the test server is here: http://sh.seatribe.se/hafen/java/ftest.jnlp
Changes pushed to the real server
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- Natural resources now inform you, upon inspection, of the time left until their next resource spawn.
Enjoy!