New Implementations
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- Added Bagpipe.
Combat Changes Pushed to Real Server
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- Lowered the angle spread of ranged weapons. Ranged weapons should generally speaking be more accurate.
- Lowered the aiming speed of ranged weapons significantly. Ranged weapons now aim slower.
- Reduced the base damage of bows to ~60%. Left it as was for slings. Increased it for spears.
- Bow reloads automatically after firing.
- Increased combat cooldown after firing a ranged weapon from 30 to 50.
- Arrows have 5% armor penetration.
- There is now a 50% aiming speed debuff whenever you are mounted.
- There is now a (short) minimum distance required for all ranged weapons. I.e. you can't shoot effectively at things you're standing next to.
- Reduced the relative importance of Agility for determining cooldowns in close combat. Values are now what they were in Legacy.
Combat Changes Pushed to Test Server (including the above)
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- All unarmed attacks have 25% armor penetration, and all melee attacks have 10%.
- Added "Sidestep" move. Costs 5IP to remove 20+ % Defense.
- Increased the cooldown on "Hunker Down" from 175 to 200.
The .jnlp for the test server is (still) here: http://sh.seatribe.se/hafen/java/ftest.jnlp
In the Pipe
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- We've begun adapting the animals to the new fighting system, and will hopefully push it to the real server next week.