Floating-point test server

Announcements about major changes in Haven & Hearth.
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CSPAN
Posts: 885
Joined: Mon Apr 04, 2011 12:10 am

Re: Floating-point test server

Post by CSPAN »

Or.. we can make THIS the main server!
LS of Twin Lakes BIG TRUCKS
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Onep
Posts: 2530
Joined: Sat Nov 02, 2013 8:59 pm
Location: Walwus

Re: Floating-point test server

Post by Onep »

Wizards are currently winning this world. Get rekt!
“We still, alas, cannot forestall it-
This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”

An idea to consider: Tedium, a Feature.
Do you like Onep? Do you think he'd look good in green? www.Onep4mod.com
Jorb hates me. :\
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Hasta
Posts: 2250
Joined: Sun Sep 14, 2014 3:27 pm

Re: Floating-point test server

Post by Hasta »

Jacobian123 wrote:Pixel-Perfect Positioning (PPP) is pretty swood. Haven't found any major bugs with it. I wanty in main server.
Pixel-Perfect Positioning of Everything (PPPoE).
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Audiosmurf
Posts: 2944
Joined: Fri Jul 02, 2010 9:00 pm
Location: Ice Hell

Re: Floating-point test server

Post by Audiosmurf »

Cupboards will no longer fit against the walls of houses when snapping to the grid. A message stating that the build site is occupied is displayed.
jorb wrote:Audiosmurf isisis a fantastic poster/geniusracist and hisa meat/intellect is hugehomosexual
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Jesus_Smith_Nandez
Posts: 2421
Joined: Sun Mar 16, 2014 7:15 am
Location: Canada

Re: Floating-point test server

Post by Jesus_Smith_Nandez »

Onep wrote:Wizards are currently winning this world. Get rekt!
Anyone have rage yet?
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God bless
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Onep
Posts: 2530
Joined: Sat Nov 02, 2013 8:59 pm
Location: Walwus

Re: Floating-point test server

Post by Onep »

I've studied like 12 cone cows, I think I'm getting close.
“We still, alas, cannot forestall it-
This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”

An idea to consider: Tedium, a Feature.
Do you like Onep? Do you think he'd look good in green? www.Onep4mod.com
Jorb hates me. :\
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ydex
Posts: 747
Joined: Mon Apr 11, 2011 4:08 pm

Re: Floating-point test server

Post by ydex »

Onep wrote:I've studied like 12 cone cows, I think I'm getting close.
then I has more rage then you has. ez.
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iamahh
Posts: 1806
Joined: Sat Dec 12, 2015 8:23 pm

Re: Floating-point test server

Post by iamahh »

the young server experience is something fun, devs could consider exploring this with a secondary server with a reset time of a couple months... the speeds could be tweaked up a little and it would be a constant attraction for old and new players to evolve fast and try crazy new features
iamahh
Posts: 1806
Joined: Sat Dec 12, 2015 8:23 pm

Re: Floating-point test server

Post by iamahh »

only strange thing so far is these tree models colliding and the terrain decorations going above water

Image
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Hasta
Posts: 2250
Joined: Sun Sep 14, 2014 3:27 pm

Re: Floating-point test server

Post by Hasta »

Seriously, what the fricking frack is wrong with decay ticks? I've built two drying frames for three times now, and yet they keep frocking dying! Three! Times! In like half an hour! I'm not falling for this again, I'll wait for my claim to settle, but this is just wrong. Check timers please.

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