Game Development: Breath of Air

Announcements about major changes in Haven & Hearth.

Game Development: Breath of Air

Postby jorb » Thu Aug 11, 2016 12:13 am

We've been developing, and here's what's new.

Hearth Magic
-----------------------
  • Gilding Song: Adds a gilding slot to an otherwise finished Artifact.
  • Horse Whisper: Convert Horse energy to pony power.
  • Contemplation & Meditation: Halve the remaining study time on a curiosity.
  • Fishers Request for a Catch: Buff fishing success rate and speed.

Key Fixes
-----------------------
  • Pushed a fairly critical and invasive change to the plot handling system, in expectation of future needs. Keep an eye out for unusal claim behaviors. Feel free to test.
  • Expanded the map a fair bit in all directions.
  • Ice Spires and salt pools should now be initialized as more or less depleted.
  • Removed level caps.
  • Palisades can never be hand bashed after they have soaked entirely the first time.

Small Fixes
-----------------------
  • Reduced salt hunger reduction from base 50% to 20%.
  • Increase Mirkwood Offering costs to 100XP and 2hr study time.
  • Increased aiming speeds for ranged weapons by 25% generally.

Administriva
-----------------------
  • The moderation team has been significantly reduced.
  • The Inner Party has been reduced to include only the moderation team, and is thus functionally dissolved.
  • These changes are not motivated by personal dissatisfaction on our part, and we thank everyone who has been involved in either capacity for their help, support, and everything, over the years. We want a smaller crew and a change of pace, quite simply. Semper fi.

In the Pipe
-----------------------
  • We were actually doing something else entirely, which we'll hopefully have ready next week, but decided to try to throw some crazies at the wall tonight to see if anything sticks.

Enjoy!
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Re: Game Development: Breath of Air

Postby NeoBasilisk » Thu Aug 11, 2016 12:15 am

!?!Expanded map!?!
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Re: Game Development: Breath of Air

Postby wonder-ass » Thu Aug 11, 2016 12:15 am

ooooo second
see homo sexuality trending,. do not do that.
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Re: Game Development: Breath of Air

Postby dzielny_wojownik » Thu Aug 11, 2016 12:16 am

jorb wrote:We've been developing, and here's what's new.

Administriva
-----------------------
  • The moderation team has been significantly reduced.
  • The Inner Party has been reduced to include only the moderation team, and is thus functionally dissolved.
  • These changes are not motivated by personal dissatisfaction on our part, and we thank everyone who has been involved in either capacity for their help, support, and everything, over the years. We want a smaller crew and a change of pace, quite simply. Semper fi.

Enjoy!

mods: rekd
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Re: Game Development: Breath of Air

Postby CinderHeart » Thu Aug 11, 2016 12:16 am

neat

Nice reference to UnrealWorld in the tooltip for Fisher's request for a catch
Last edited by CinderHeart on Thu Aug 11, 2016 12:30 am, edited 1 time in total.
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Re: Game Development: Breath of Air

Postby hery76 » Thu Aug 11, 2016 12:17 am

Damn nice stuff, that gilding magic seems pretty cool but even better would be more gilding stuff (;

That removal of level caps tho...
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Re: Game Development: Breath of Air

Postby Ysh » Thu Aug 11, 2016 12:17 am

jorb wrote:Removed level caps.

Reasoning?
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Re: Game Development: Breath of Air

Postby wonder-ass » Thu Aug 11, 2016 12:19 am

jorb wrote:We were actually doing something else entirely, which we'll hopefully have ready next week.


looking forward to it :)
Last edited by wonder-ass on Thu Aug 11, 2016 12:19 am, edited 1 time in total.
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Re: Game Development: Breath of Air

Postby NeoBasilisk » Thu Aug 11, 2016 12:19 am

hery76 wrote:Damn nice stuff, that gilding magic seems pretty cool but even better would be more gilding stuff (;

That removal of level caps tho...

say hi to palibashers again
although I guess claim shields will still prevent instant breakins
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Re: Game Development: Breath of Air

Postby jorb » Thu Aug 11, 2016 12:20 am

Ysh wrote:
jorb wrote:Removed level caps.

Reasoning?


I don't see much healthy PvP around anyway, so if people want to push stats I see no reason to stand in the way of that.
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