Game Development: Breath of Air

Announcements about major changes in Haven & Hearth.

Re: Game Development: Breath of Air

Postby jorb » Thu Aug 11, 2016 12:20 am

NeoBasilisk wrote:
hery76 wrote:Damn nice stuff, that gilding magic seems pretty cool but even better would be more gilding stuff (;

That removal of level caps tho...

say hi to palibashers again
although I guess claim shields will still prevent instant breakins


Ah, no, made it so that palisades cannot be hand bashed. Updating OP.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
User avatar
jorb
 
Posts: 18263
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Game Development: Breath of Air

Postby rewan » Thu Aug 11, 2016 12:22 am

jorb wrote:Key Fixes
[*] Reduced salt hunger reduction from base 50% to 20%.
[*] Increase Mirkwood Offering costs to 100XP and 2hr study time.

Enjoy!

Why nerf salt and offering so hard? It's hard to get tons of salt, so if i have 3 pieces in 3 day with 36% satiation it's like 100% of food fep to 150%+ hunger.
rewan
 
Posts: 30
Joined: Fri Sep 02, 2011 8:18 pm

Re: Game Development: Breath of Air

Postby Zeler » Thu Aug 11, 2016 12:23 am

rewan wrote:
jorb wrote:Key Fixes
[*] Reduced salt hunger reduction from base 50% to 20%.
[*] Increase Mirkwood Offering costs to 100XP and 2hr study time.

Enjoy!

Why nerf salt and offering so hard? It's hard to get tons of salt, so if i have 3 pieces in 3 day with 36% satiation it's like 100% of food fep to 150%+ hunger.


It's super easy to get tons of salt.
User avatar
Zeler
 
Posts: 1484
Joined: Thu Apr 14, 2011 2:09 pm

Re: Game Development: Breath of Air

Postby Moisture » Thu Aug 11, 2016 12:23 am

Nice update.
Not sure I like the level cap being removed entirely, but I'll deal with it.

Good job good job.
Can you feel my sinister vibe?
User avatar
Moisture
 
Posts: 79
Joined: Wed Mar 02, 2016 5:42 pm

Re: Game Development: Breath of Air

Postby dzielny_wojownik » Thu Aug 11, 2016 12:23 am

rewan wrote:
jorb wrote:Key Fixes
[*] Reduced salt hunger reduction from base 50% to 20%.
[*] Increase Mirkwood Offering costs to 100XP and 2hr study time.

Enjoy!

Why nerf salt and offering so hard? It's hard to get tons of salt, so if i have 3 pieces in 3 day with 36% satiation it's like 100% of food fep to 150%+ hunger.


You can also do quests now to reduce hunger, so, I think its fine
There was a wise soviet conscript that was surrounded by the enemy on the battle of Stalingrad. A mortar shot teared his pants apart causing a big hole in his pants right on his right butt cheek. He felt a glorious cold ass breeze of wind on his butt cheek, like it would be sent by stalin himself, he said - hide your butts
User avatar
dzielny_wojownik
 
Posts: 703
Joined: Thu Oct 02, 2014 10:38 am
Location: Trapped in the autism cage with William

Re: Game Development: Breath of Air

Postby JackMehoff » Thu Aug 11, 2016 12:24 am

is this level caps for both feps and stats?
JackMehoff
 
Posts: 76
Joined: Sun Feb 28, 2016 12:14 am

Re: Game Development: Breath of Air

Postby Grog » Thu Aug 11, 2016 12:24 am

jorb wrote:
Ysh wrote:
jorb wrote:Removed level caps.

Reasoning?


I don't see much healthy PvP around anyway, so if people want to push stats I see no reason to stand in the way of that.

I was under the impression, that the level cap was one of the mayor reasons people refrained from PvP, so this might backfire.
(At least in the early worlds PvP happened with chars in the 1000s and every who was not was basically defenseless PvP-wise.)
Still I'm curious if this will be the case or not.
Favourite thread: viewtopic.php?f=9&t=3388
User avatar
Grog
 
Posts: 2730
Joined: Mon Feb 08, 2010 11:42 pm
Location: Germany

Re: Game Development: Breath of Air

Postby jorb » Thu Aug 11, 2016 12:27 am

JackMehoff wrote:is this level caps for both feps and stats?


Yes.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
User avatar
jorb
 
Posts: 18263
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Game Development: Breath of Air

Postby rewan » Thu Aug 11, 2016 12:27 am

dzielny_wojownik wrote:
rewan wrote:
jorb wrote:Key Fixes
[*] Reduced salt hunger reduction from base 50% to 20%.
[*] Increase Mirkwood Offering costs to 100XP and 2hr study time.

Enjoy!

Why nerf salt and offering so hard? It's hard to get tons of salt, so if i have 3 pieces in 3 day with 36% satiation it's like 100% of food fep to 150%+ hunger.


You can also do quests now to reduce hunger, so, I think its fine

>you stomach was was fulled, received 0% hunger
That so random reward imao
rewan
 
Posts: 30
Joined: Fri Sep 02, 2011 8:18 pm

Re: Game Development: Breath of Air

Postby loftar » Thu Aug 11, 2016 12:28 am

jorb wrote:
JackMehoff wrote:is this level caps for both feps and stats?


Yes.

At least if, by "feps and stats", you mean "base attributes and abilities".
"Object-oriented design is the roman numerals of computing." -- Rob Pike
User avatar
loftar
 
Posts: 8926
Joined: Fri Apr 03, 2009 7:05 am

PreviousNext

Return to Announcements

Who is online

Users browsing this forum: Ahrefs [Bot], Naylok, Python-Requests [Bot], Yandex [Bot] and 16 guests